Welcome pilots to our February update!
After a steady start in January we are back into the swing of things, from meetings to convention planning it has been all systems go! So let’s go through some of the updates on Nullstar: Solus.
Alanah Pearce (former IGN, Rooster Teeth and Santa Monica Studio writer) has joined the team as a guest writer and will be working with Anniemay on some of our codex and world building. Alanah brings a wealth of knowledge with their work in the industry from their journalistic writing to crafting quests and stories. We are truly grateful that Alanah has decided to help out the team and put a spotlight not only on indies but also Australian indie games (especially Tasmanian indie games!).
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We look forward to sharing Alanah and Anniemay’s work with you soon. We also might have to plan some VO work with Alanah, maybe another game shrug
Progress on the game continues to move along swimmingly! As you may or may not be aware each level is hand crafted by our amazing artists, we have completed world 1 and now begun world 2. The mysteries of the Nullstar, the planet and the race for the power source continue which you can learn by getting fast times and unlocking codex entries (see it all comes together).
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Our next showcase is currently planned for The Game Expo in Melbourne. Taking place on the 22nd and 23rd of March. We will have a playable demo onsite and look forward to meeting and sharing the game with you all!
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Thanks again for your time and see you in the next update!