Nullstar: Solus - Announcement and Team Reveal!

Nullstar: Solus

Be Faster! Fly through a world at its end, take on 80 different levels as a solitary scav drone, and collect the remnants of a fallen city's nullstar. Navigate a megastructure filled with traps and guardians of a past age, the ruins of a civilization where not all is as it might seem.

Today we are happy to formally announce the next major release from Smash Attack Studios! Nullstar: Solus, a precision platformer taking inspiration from titles such as Lunar Lander, Super Meat Boy, and Disc Room. [previewyoutube=5XNTOk1iaWM;full][/previewyoutube] [i]Execute the Nullstar Protocol! Fly through the world of Nullstar: Solus, a sci-fi platforming adventure with stunning visuals and audio. Explore a world at its end and scavenge fragments of a broken world's powerful nullstar.[/i] Nullstar brings our team’s love of speedrunning and precision platformers to life in our take on a dystopian sci-fi world. And speaking of team, some new and old faces have joined us to help bring the world of Nullstar together. Dean Baron (Smash Attack Owner/Lead Programmer) returns as game director and lead game programmer. Bringing what he learnt from his time on ShapeVS and Broken Roads, he is also joined by some friends from his time on Broken Roads with Drop Bear Bytes. [img]{STEAM_CLAN_IMAGE}/45119689/430b60a46e1d534354d8b50381e138e52378bfbf.jpg[/img] [i]ShapeVS was released in early access in 2022 and fully released in 2024.[/i] Ryan Gee joins the team as the game’s art lead, lending his creative talents and VFX knowledge as well as a love for world-building to Nullstar. Ryan has worked with Dean to create a FromSoft-esque approach to the world by channelling the ol’ “show, don’t tell” style of storytelling. [img]{STEAM_CLAN_IMAGE}/45119689/0a9338c67c1caef2f425ad3efa75c9462ee4dde9.gif[/img] [i]Ryan did alot of the VFX work for Broken Roads[/i] Luke Dorman also joins the team coming from Drop Bear bringing his years of level design expertise to the field. Luke has already jumped right in and started reworking old levels and giving them a second look so they can bring the right level of challenge and speed. [img]{STEAM_CLAN_IMAGE}/45119689/0d6593a397ce6920d95d979769913ab405a8f9c5.jpg[/img] [i]Luke handled helped build the world within Broken Roads[/i] And lastly we welcome Alec Shea to the team as the audio lead. Alec brings his years of talent on projects such as Corpse Factory, Primordial Legends, and more. Being from Tassie himself, Alec and Dean have teamed up to help bring the Nullstar world to life. [img]{STEAM_CLAN_IMAGE}/45119689/23f43fa0d15e15f85caeaab6cab9c3d2dbe51204.png[/img] [i]Alec has worked on many games and brings his years of talent to the team[/i] Returning to the team are Stella Beech and Mitchell Pomery, bringing their previous talents and work from ShapeVS and other Smash Attack titles. We believe the team we have here is one that is backed with passion and a love for creating. Nullstar started as a prototype in late April and quickly came together with a clear vision for a precision platformer with a unique twist on movement. We plan to launch Nullstar: Solus in 2025 and are currently planning to release the game with 80 hand-crafted levels over five worlds with some other secrets along the way. Our first major event will be at Gamescom in Cologne, Germany this month, and closer to home with Level Up Tasmania and PAX Aus 2024 later in the year! [img]{STEAM_CLAN_IMAGE}/45119689/660d8151017aa70080919473bef5fefb16d37d97.jpg[/img] [i]Smash Attack Studios returns to Germany in 2024[/i] We will be providing some dev logs and other content on the game soon but for now you can follow us on our socials as well as wishlist the game on Steam. We look forward to sharing more with you over the coming months of development. [img]{STEAM_CLAN_IMAGE}/45119689/a424519500d8d841cd8c890cea670f4b0773f211.png[/img] If you are from media or a content creator and want to learn more about the game or are just keen on Nullstar you can join our discord and have one of the team be in touch. Thank you again, and we look forward to seeing you out there, pilot!