Working Map and Weapon Stats - Patch v0.32119

Hello! We added and fixed a bunch of things since the last update, These were done through several small patches, so here is a single post stating all the changes since the last patch note. A few more patches and we should be able to call the demo done! [h3]Patch v0.32116 Notes[/h3] [b]Enemies[/b] [list] [*] Stalker's aim has been fixed. [*] Deathguard's combat extents have been fixed. [/list] [b]General[/b] [list] [*] Fixed a bug where chests were disappearing after being looted [*] Minor bug fixes [/list] [h3]Patch v0.32117 Notes:[/h3] [b]Aryn[/b] [list] [*] Fixed the Aryn getting stuck while attacking issue. [/list] [b]Weapons[/b] [list] [*] Unmaker Chakram Stat - Reckless & Ravenous Void should be working as expected. [*] Kumbra Chakram Stat - Lingering Frost should be working as expected [*] Added UI notification for new weapon stat unlocks [/list] [b]General[/b] [list] [*] Fixed an issue with combat waves where it only spawned one wave of enemies. [/list] [h3]Patch v0.32118 Notes[/h3] [b]Weapons[/b] [list] [*] Fixed Hammer and Sword empowered attacks along with new VFX [*] The weapon that the player wields will carry forward to the other sections of the map [*] Added weapon switch VFX [/list] [b]General[/b] [list] [*] Minor animation fixes [*] UI is now disabled while loading a different section of the map and during the death screen [*] In-game background music won't play in the main menu upon exiting. [*] Ichor should now get deducted properly upon unlocking a soul crest tier [*] Fixed map scaling issue [*] Few VFX and SFX updates [/list] [h3]Patch v0.32119 Notes[/h3] [b]Map[/b] [list] [*] Few map coordinates have been fixed [*] Added map pins for the lanterns [*] Added background for undiscovered maps [/list] [b]General[/b] [list] [*] Fixed the knock force direction (it was getting reversed in some cases) [*] Lantern now saves upon being summoned [*] Few ladder fixes, removed a few of the thin platforms [*] Fixed an issue where the weapon switch VFX was playing on pressing the button for the currently equipped weapon [/list] Thanks! Team Brewed Games.