Heya!
We fixed a few more stuff over the last two days, so here is a clubbed note for the last two patches (V0.32114 & V0.32115)
PATCH NOTES
[b]Weapons, Relics and Artifices:[/b]
[list]
[*] All weapon stats have been optimized
[*] Difficulty parrying projectiles has been decreased
[*] Updated some relics cost, corrected a wrong description for Alterance
[*] All artifices are disabled for now (artifices were getting triggered breaking the game, they will be a part of the full game)
[/list]
[b]General Enemy Changes:[/b]
[list]
[*] Fixed Wretch enemy HP at the beginning of the game.
[/list]
[b]Okur:[/b]
[list]
[*] Okur Hammer Hit attack can be parried.
[*] Few Okur fight bug fixes.
[*] Doesn't get stuck upon using soul crests
[/list]
[b]Sibling:[/b]
[list]
[*] Fixed Sibling Spider Event where the fight was not triggering upon re-entering the room.
[*] Balanced the summoning phase of the Sibling fight.
[*] Few Sibling fight bug fixes.
[*] Doesn't get stuck upon using soul crests
[/list]
[b]General:[/b]
[list]
[*] Fixed a few issues with ladders
[*] Added a few more SFX updates
[*] Interact prompt won't show up for chests that have been opened, and levers that have been triggered.
[*] Chest directly gives you the loot instead of spawning the flying loot drop.
[*] Pressing Menu (Escape) during cutscene shows the UI now.
[/list]
Thank you!
Team Brewed Games.