With the shifting gravity on your side, aim your cannons, blast your enemies and enjoy the fireworks. Worbital is a real-time strategic artillery game in space, peppered with a heavy dose of cosmic chaos. The goal: be the last civilization standing!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33169128/25e0827b0ca92850693d2bdee14584bd79185ec0.jpg[/img]
There’s a who-o-ole lot of things in today’s patch. Some weapon balance changes, bug fixes. Most notably: we adjusted the campaign difficulty by tweaking the campaign AI and mixing up the weapon loadouts. Hopefully, this will make the experience more smooth.
[h1]Worbital 1.05.5874 - February 21st, 2019[/h1]
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[*][b]Fixes[/b]
[list]
[*]AI now tries to shoot down Sentry Capsules
[*]AI now uses Laser Blades more accurately
[*]Fixed controller navigation for the Sandbox-button
[*]Fixed bug where players would have always unlocked tiers after terrene 2nd campaign mission
[*]Structures now properly change to ruins when destroyed over the network
[*]Structure repairing is now properly synced over the network
[*]Added mouse input prompts on ship control UI
[*]Tweaked some menu buttons to better fit French text
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[*][b]Adjustments[/b]
[list]
[*]Due to popular demand, various changes were made to the campaign to make it less difficult and, for some missions, less of a chore to get through, if you’re inexperienced. These changes include AI difficulty adjustments, loadout changes and buffing up the damage values on the weapons.
[*]Added asteroids to most campaign missions (relatively small amounts, still, except for THAT mission)
[*]Adjusted some animations and texts in Campaign
[*]Attack Ship fire button changed on controller
[*]Attack Ship now fires in a constant stream when the fire-button is held down
[*]Dreadnought now fires automatically when holding a direction with the right stick (controller)
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[*][b]Balance[/b]
[list]
[*]Gatling now has a full charge when built
[*]Attack Ships are now easier to control, and use slightly less fuel for their thrusters
[*]Increased Grand Blaster structure damage
[*]Increased Flamethrower soil damage
[*]Increased Cryogenesis area of effect
[*]Increased Minefield soil damage
[*]Decreased Rocket Barrage structure damage
[*]Gatling Cannon's soil damage now increases with each level
[*]Decreased Nuclear Plant HP
[*]Increased Gravimetric Shield charge time
[*]Mist Dispersion mist no longer gets destroyed by an active Shield Defense.
[*]Most Asteroids diverted by Asteroid Diversion now fly faster and deal more damage
[*]The Asteroid Diversion projectile should no longer take any damage from any sources when it's attached to an asteroid or the asteroid field.
[*]Broken Utopia ships now move slower when diverted by Asteroid Diversion.
[*]Broken Utopia ships now shoot significantly faster when diverted by Asteroid Diversion.
[*]Player soils are now slightly less durable
[*]Moons are now more durable
[/list]
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