With the shifting gravity on your side, aim your cannons, blast your enemies and enjoy the fireworks. Worbital is a real-time strategic artillery game in space, peppered with a heavy dose of cosmic chaos. The goal: be the last civilization standing!
[img]{STEAM_CLAN_IMAGE}/33169128/55d9409864096760b463576e1ed13997ea183e33.png[/img]
Here comes the much[url=https://steamcommunity.com/games/761910/announcements/detail/1597013990395804233] anticipated[/url] fourth Worbital content update! And boy, do we have some stuff for you.
First and foremost, we did our best to fix the most essential bugs and issues that have been reported over the last months. Network issues, weapon bugs, visuals, balance - we fixed a whole bunch. Hopefully, this will make matches a lot smoother for many players.
Second - and most exciting, we added new weapons! Each of the factions gets one: [b]Partycle Ball[/b] (Celestials), [b]Bouncer[/b] (Lucid) and [b]Waste Missile[/b] (Terrene).
[img]{STEAM_CLAN_IMAGE}/33169128/b0a8be17180876af64609649c811d822d1adc575.gif[/img]
See the full changelog for today’s update enclosed at the end of this announcement.
[h1]Consoles & Free Steam Weekend[/h1]
As we’ve announced earlier, this Friday we are launching Worbital on PS4, Xbox One and Nintendo Switch. At launch, cross-platform multiplayer will be functional for PC and Switch players. We’re also continuing work to connect players from the other platforms as well. The more the merrier!
In order to add yet more action for the coming days, Worbital has been approved for a free weekend on Steam! This will undoubtedly bring about a swarm of new players, in addition to the console folk. Gather your friends for some planet-busting action, [b]starting Oct. 17th at 10:00am[/b], lasting [b]until Oct. 20th 1:00pm (PT)[/b].
That’s about it. What do you think of the new weapons? Let us know in the comments, on [url=https://twitter.com/worbitalgame]Twitter[/url], [url=https://www.facebook.com/worbitalgame/]Facebook[/url] or on our official [url=https://discord.gg/teamjollyroger]Discord server[/url].
Happy blasting!
[h1]Worbital 1.10.6638 - October 16th, 2019[/h1]
[list][*][b]Features[/b][list]
[*]New Weapons[list]
[*]Waste Missile (Terrene): Chuck your hazardous waste into space! Causes a toxic cloud on impact and temporarily prevents building on the damaged sector.
[*]Bouncer (Lucid): Generates a thick cloud of concentrated toxic sludge that bounces back projectiles that hit it.
[*]Partycle Ball (Celestials): A very cool, celebratory laser show![/list][/list]
[*][b]Fixes[/b][list]
[*]Mist Dispersion should no longer occasionally trigger its smokescreen or flash freeze multiple times
[*]Sub-Zero Drone and Solaronite Gun flares shot through the ice sun in Fire & Ice no longer award the achievement "The Ice Age!"
[*]Solaronite gun now uses proper fragments when shooting through the normal sun
[*]Fixed an edge case where game would freeze when match rules disabled planet derailment and planets with a moon get destroyed, which would cause the moons to derail
[*]Fixed multiple issues related to controller disconnecting
[*]Fixed issues with AI’s usage of Gun Gun, Lasers and other timing-critical weapons
[*]Fixed the AI to better take the planet movement into account when targeting Wave Cannon
[*]Fixed controller disconnect not returning to the correct state if dialogue screen was open
[*]Fixed controller navigation issues in the main menu
[*]Fixed issues caused by two players joining a match at the same time
[*]Fixed issues caused by players disconnecting during loading screen
[*]Fixed autosizing of various input fields and popups
[*]Fixes to cosmetics menu functionality
[*]Minor fixes to local play input handling
[*]Major AI performance optimizations
[*]Gravity calculation optimizations
[*]Major performance improvements
[*]Various minor bug fixes
[*]Minor text fixes[/list]
[*][b]Adjustments[/b][list]
[*]Added additional particle effects to planet damage
[*]Added a new highlight to planet selection UI when new planets are colonized
[*]World Rammer now applies a short planet speed boost when hitting a planet that's already derailed
[*]Adjusted and disabled many controller vibration triggers for better compatibility
[*]Adjusted camera speeds to be snappier on controller[/list]
[*][b]Balance[/b][list]
[*]Easy AI is now easier
[*]Impossible AI is now slightly more impossible
[*]Increased Chaos Engine chance to derail and rerail, while decreasing boost chance
[*]Decreased player planet soil endurance
[*]Increased Spreadcannon charge time
[*]Increased Shotcannon charge time
[*]Increased Celestials Orbit Boost charge time
[*]Decreased Nuclear Plant cooldown multiplier
[*]Decreased level 3 Coilgun fragment damage
[*]Decreased Celestials Spike HP
[*]Increased Celestials Spike core damage
[*]Decreased Burst Missiles build limit
[*]Plasma Cannon targeting can now be angled
[*]Decreased Plasma Cannon soil damage
[*]Increased Shield Defense charge time
[*]Increased Gravimetric Shield charge time
[*]Increased Fragmenter fragment soil damage
[*]Decreased Fragmenter HP
[*]Increased Glacier charge time
[*]Increased Glacier freeze aoe
[*]Increased Glacier structure damage
[*]Increased Glacier core damage
[*]Increased Celestial Solaronite Gun build duration
[*]Increased Celestial Solaronite Gun cooldown
[*]Increased Celestial Solaronite Gun structure damage
[*]Increased Celestial Solaronite Gun flare amount
[*]Decreased Celestial Solaronite Gun flare structure damage
[*]Decreased Celestial Solaronite Gun flare soil damage
[*]Decreased Celestial Solaronite Gun flare lifespan
[*]Increased Gatling Cannon soil damage
[*]Decreased Gun Gun build duration
[*]Increased Gun Gun's range
[*]Increased Flamethrower range
[*]Decreased Sub-Zero Drone charge time
[*]Decreased Sub-Zero Drone structure aoe
[*]Decreased Sub-Zero Drone lifespan, so that they now consistently hit 4 times
[*]Decreased Sub-Zero Drone fund generation
[*]Increased Sub-Zero Drone projectile's freeze aoe
[*]Increased Short Circuit Beam charge time
[*]Decreased Short Circuit Beam HP
[*]Decreased Missile Scrambler effect radius
[*]Increased Missile Control Ship build duration
[*]Increased Missile Control Ship damage
[*]Increased Missile Control Ship default missile damage
[*]Decreased Missile Control Ship effect radius
[*]Increased Sentry Capsule HP
[*]Increased World Rammer structure damage
[*]Increased World Rammer ramming power
[*]Increased World Rammer core damage
[*]Increased Colonizer colonizing speed at levels 1 & 2
[*]Increased Colonizer colonizing bonus from firing a second one
[*]Decreased Cataclysm volcano projectile damage
[*]Decreased Cataclysm volcano projectile soil damage
[*]Decreased Cataclysm volcano projectile structure aoe
[*]Decreased Dreadnought machinegun structure damage
[*]Decreased Dreadnought machinegun soil damage
[*]Decreased Fusion Cannon fragment damage
[*]Decreased Fusion Cannon fragment aoe
[*]Decreased Fusion Cannon structure aoe
[*]Decreased Fusion Cannon soil damage
[*]Decreased Fusion Cannon core damage
[*]Decreased Solar Laser charge time
[*]Decreased Rocket Barrage structure damage
[*]Decreased Rocket Barrage soil damage
[*]Decreased Photon Missile soil damage
[*]Decreased Photon Missile structure aoe
[*]Decreased Photon Missile core damage
[*]Increased Solar Plant’s Charge Multiplier
[*]Decreased Celestial Solar Plant Cost
[*]Increased Celestials Orbit Boost build cost
[*]Decreased Hurt Amplifier build cost
[*]Decreased Orbital Destabilizer build cost
[*]Decreased Overcharger build cost
[*]Decreased Cryogenesis build cost
[*]Decreased Chaos Engine build cost
[*]Increased Cataclysm build duration
[*]Increased Star Drive build duration
[*]Decreased Moonburst build duration
[*]Decreased Mist Dispersion build duration
[*]Decreased Chaos Engine build duration
[*]Increased Orbit Boost tier cost
[*]Increased Solaronite Gun tier cost
[*]Increased Asteroid Diversion tier cost
[*]Increased Star Drive tier cost
[*]Decreased Fragmenter tier cost
[*]Decreased Sentry Capsule tier cost
[*]Decreased Nuclear Missile tier cost
[*]Decreased World Rammer tier cost[/list][/list]