Wolf Update Open Beta

Age of Wonders 4

Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!

[img]{STEAM_CLAN_IMAGE}/43512488/74a822e3f95201afdbd1b026db06c3d517307222.png[/img] Hello Everyone! It’s been a week since Primal Fury released and we’re happy to see how much everybody has been enjoying the Content Pack & Update. As you might have seen in the General Discussions the new Leadership Clash has been a bit off a hot topic. We’ve read through the feedback and have come up with a couple of changes to tackle the concerns raised. We’ll be making the following changes to the Leadership Clash: [list] [*] Leadership Clash only applies between Heroes. This means that you can have your Ruler and a Hero in the same stack without penalties. [*] Leadership Clash will now apply to AI Rulers. This applies to any Ruler versus Ruler Combat, in battles against the Independents the effects will be disabled. [*] Hero Acquisition Cooldown. AI Rulers will no longer be able to hire multiple Heroes in the same turn. The duration of the Cooldown will depend on the difficulty of the AI. (Not implemented yet) [/list] It’s important to understand that there’s little time for us to address feedback regarding these changes. We can make changes/tweaks until Thursday 7th End of Day (17.00 CET) so if you have any feedback please give it sooner rather than later. Detailed Instructions on activating the Open Beta can be found [url=https://store.steampowered.com/news/app/1669000/view/3648527372286420241?l=english]here[/url]. Feedback & issues can be posted in the [url=https://steamcommunity.com/app/1669000/discussions/2/]Open Beta Discussions[/url] and Patch Notes can be found below. [b]Game Version: 1.006.002.90698[/b] [img]{STEAM_CLAN_IMAGE}/43512488/50e2d70ddb5c0f66d97ba5a2b95b9942581aae67.gif[/img] [b]Leadership Clash[/b] [list] [*] Rulers no longer have Leadership Clash [*] The AI will now suffer penalties from Leadership Clash, however to compensate for the AI really not understanding it very well, these penalties will be disabled when it enters auto-combat vs independents [/list] [img]{STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif[/img] [b]Art[/b] [list] [*] Fixed an issue with Animation Blending on Mounted Ranged abilities [*] Fixed an issue with Vertex Explosions occurring when using Melee abilities on certain Mounts [*] Fixed an issue with incorrect Lighting being used in Events [*] Fixed an issue where Avian Zombie’s would not have legs [*] Fixed an issue where Gaia’s Chosen not be visually affected by burn [*] Fixed an issue with Gaia’s Chosen Helmet Clipping [*] Fixed a bald spot on the Sun Priest [*] Fixed an issue where the glow from Linked Minds was applied to the hair [/list] [b]Faction Content[/b] [list] [*] Fixed an issue where Crocodiles, Mammoth and Elephants Hero Mounts did not have the correct movement. [*] Fixed an issue where, once built, a province couldn’t be swapped to a Farm if the player has Desolate Adaptation or is of the Sabertooth Primal Culture. [*] Fixed an issue where Army Race Customization was not getting saved properly [*] Fixed an issue where the Dragon Ruler Affinity would not resolve correctly [/list] [b]Item Forge[/b] [list] [*] Fixed an issue with Polearms in the Item Forge allowing Giant Slayer Infusion while they already have Giant Slayer inherently. [*] Fixed an issue with the Blowgun, Crossbow and Bow in the Item Forge not having the correct preferred attack. [*] Fixed an issue where Item Forge and premade Staves were not getting the correct damage channels. [/list] [b]Interface[/b] [list] [*] Fixed a crash that could sometimes occur when entering the Create a Bounty panel when there is a Beacon of Unity bounty target. [*] Fixed a crash that could occur due to the Quest Overview remaining open. [*] Fixed a crash that could occur when an outpost was being converted to a city but a player would have the city interface open. [/list] [b]Hero Skills[/b] [list] [*] Fixed an issue where having the Avatar of Primal Animal would remove Primal Communion if you are a Wizard King or a Dragon Lord. [*] Fixed an issue where Crossbows did not benefit from Searing Weapons [/list] [b]Multiplayer[/b] [list] [*] Fixed an issue where the game could get stuck without a combat result screen after replaying the same combat twice. [*] Fixed a common crash when combat ends and the world map is out of sync. [/list] [b]Pantheon[/b] [list] [*] Fixed an issue where realms using Presence Traits that add additional cities would all be named Flotsam. [*] Fixed an issue where Ascended Rulers would sometimes get linked up to the wrong default ruler causing them to receive incorrect (visual) settings. [*] Fixed an issue where Ascended default Rulers would not always receive an Ascension trait. [*] Fixed an issue where it was not possible to delete a Ascended Ruler if they were invalid [*] Fixed an issue where the Main Menu would not be visible after a completed game fails to save to the Pantheon [*] Fixed an issue where Pantheon Realms would appear as a Unlockable Reward [/list] [b]Spells[/b] [list] [*] Fixed an issue where Unleash Beast would not give the Berserk status effect properly [*] Fixed an issue where Desecrate Structure would not stop if the province was razed or the city changed owner. [*] Fixed an issue where Bind Ancient Wonders would not be removed if the structure was occupied or the city owner changed. [/list] [b]Units[/b] [list] [*] Enfeebling Howl from the White Wolf unit and mount can no longer affect friendly units. [*] Mistlings will no longer teleport away when they retaliate to incoming melee attacks [*] Primal Darter can no longer use disengaging shot on the water [*] Fixed Siege Towers not acting during Combat [/list] [b]World Map[/b] [list] [*] Fixed an issue where Bind Golden Ancient Wonder would not properly add +50 Knowledge income to the city it is annexed to. [*] Cultural Marauders (Bandit Stacks) can no longer have Primal culture enchantments as they were spawning multiple of different subcultures. We will be investigating this issue and hope to have it only gain one Primal unit enchantment in the future. [*] Fixed a crash that could occur when a unit gets temporarily transformed upon death and then permanently transformed. [*] Fixed a crash where the system would try to process a spell that was no longer valid. [*] Fixed a crash where the system would try to process unit information while they were already dead and removed from the map. [*] Fixed post-combat rewards not being provided properly upon completion. [/list] [h2]Get Primal Fury now: [/h2] https://store.steampowered.com/app/2401850/Age_of_Wonders_4_Primal_Fury/ [i]Be the first to get information about Age of Wonders 4:[/i] [list] [*] Share your thoughts on the [url=https://forum.paradoxplaza.com/forum/forums/age-of-wonders-4.1129/]Forum[/url]! [*] Chitchat on [url=https://discord.gg/SmbeaYnRGD]Discord[/url]! [*] Have fun with us on [url=https://twitter.com/AgeOfWonders4]Twitter[/url]! [*] Follow us on [url=https://www.facebook.com/gaming/AgeOfWonders4]Facebook[/url]! [*] Subscribe to our [url=https://www.reddit.com/r/AOW4/]Reddit [/url] and [url=https://www.youtube.com/channel/UCXkdlgcKMDL7FChQrBNwfPQ]YouTube[/url]! [*] In case you are curious what we are posting on [url=https://www.tiktok.com/@ageofwonders4]TikTok[/url]… [/list]