Age of Wonders 4 - Wolf 1.2 Update

Age of Wonders 4

Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!

[img]{STEAM_CLAN_IMAGE}/43512488/aa4513c068fc2b6e603675950874c4c6ecc970ce.png[/img] Ferocious Godir, I regret to inform you that I was forced to leave after the pack of Lupine discovered I was nothing more than a Halfling in a wolf's coat. Since then I’ve come across a herd of Goatkin, having a picnic in a lush field. These marvelous creatures seem to have a particular taste for nature. I’ve seen whole Trees being consumed without as much as a drop of sweat. Today’s update, which comes slightly off schedule, aims to tackle some of the feedback we’ve received following the release of Primal Fury and the Wolf Update. Most importantly we’ve decided, after reading through the feedback and looking at what we want from the hero system, to remove the Leadership Clash. We will revisit this later on as part of a bigger look at the roles heroes play in armies and how they develop. May your Pantheons thrive [b]Game Version: 1.006.003.91033[/b] [img]{STEAM_CLAN_IMAGE}/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif[/img] [list] [*] Removed the Leadership Clash [*] Implemented AI Hero Recruitment Cooldown [list] [*] The cooldown scales based on the difficulty settings for that individual AI. From 5 Turns on Very Easy to 1 Turn on Very Hard. [/list] [*] The Conjure Primal Animal spells will now only appear as research after you completed your first Tome of Magic [/list] [img]{STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif[/img] [b]AI[/b] [list] [*] Fixed issue where the AI would not always commit to a conquering a city after the walls has been breached [/list] [b]Art[/b] [list] [*] Fixed an issue with incorrect Lighting being used in Events [/list] [u]Units & Animations[/u] [list] [*] Fixed an issue with Animation Blending on Mounted Ranged abilities [*] Fixed an issue with Vertex Explosions occurring when using Melee abilities on certain Mounts [*] Fixed an issue where Avian Zombie’s would not have legs [*] Fixed a bald spot on the Sun Priest [*] Fixed an issue where Serena has two faces [*] Fixed clipping issues on Primal Outfits [/list] [u]Enchantments & Transformations[/u] [list] [*] Fixed an issue where Gaia’s Chosen not be visually affected by burn [*] Fixed an issue with Gaia’s Chosen Helmet Clipping [*] Fixed an issue where the glow from Linked Minds was applied to the hair [*] Fixed Wing Size issues with the Draconian Transformation [*] Fixed an issue with the Tyrant Knight Unit Icon while being Naga Transformed [*] Fixed an issue where Supergrowth did not increase Head Size [*] Fixed an issue where the Hero Overview could not properly show Heroes with Supergrowth/Ancient of Earth [/list] [b]Faction Content[/b] [list] [*] Fixed an issue where Crocodiles, Mammoth and Elephants Hero Mounts did not have the correct movement. [*] Fixed an issue where, once built, a province couldn’t be swapped to a Farm if the player has Desolate Adaptation or is of the Sabertooth Primal Culture. [*] Fixed an issue where Army Race Customization was not getting saved properly [*] Fixed an issue where the Dragon Ruler Affinity would not resolve correctly [/list] [b]Item Forge[/b] [list] [*] Fixed an issue with Polearms in the Item Forge allowing Giant Slayer Infusion while they already have Giant Slayer inherently. [*] Fixed an issue with the Blowgun, Crossbow and Bow in the Item Forge not having the correct preferred attack. [*] Fixed an issue where Item Forge and premade Staves were not getting the correct damage channels. [/list] [b]Interface[/b] [list] [*] Disabled the Log Out button while inside of a Multiplayer Session [*] Fixed an issue where Misc Items would always select the first slot [*] Fixed an issue where you could open the Mage Haven info panel on controller while hovering over pantheon heroes that could not be edited. [*] Fixed a crash that could sometimes occur when entering the Create a Bounty panel when there is a Beacon of Unity bounty target. [*] Fixed a crash that could occur due to the Quest Overview remaining open. [*] Fixed a crash that could occur when an outpost was being converted to a city but a player would have the city interface open. [*] Fixed a crash that could occur while keeping the city interface open at the start of a new turn [*] Fixed a crash that could occur when the quest overview was being updated while the panel was obscured/hidden. [*] Fixed a crash that could occur when the quest overview would remain open but hidden if the “Create a Bounty” sub panel was open when clicking a notification/opening a different panel. [/list] [b]Hero Skills[/b] [list] [*] Fixed an issue where having the Avatar of Primal Animal would remove Primal Communion if you are a Wizard King or a Dragon Lord. [*] Fixed an issue where Crossbows did not benefit from Searing Weapons [/list] [b]Multiplayer[/b] [list] [*] Fixed an issue where the game could get stuck without a combat result screen after replaying the same combat twice. [*] Fixed a common crash when combat ends and the world map is out of sync. [/list] [b]Pantheon[/b] [list] [*] Fixed an issue where realms using Presence Traits that add additional cities would all be named Flotsam. [*] Fixed an issue where Ascended Rulers would sometimes get linked up to the wrong default ruler causing them to receive incorrect (visual) settings. [*] Fixed an issue where Ascended default Rulers would not always receive an Ascension trait. [*] Fixed an issue where it was not possible to delete a Ascended Ruler if they were invalid [*] Fixed an issue where the Main Menu would not be visible after a completed game fails to save to the Pantheon [*] Fixed an issue where Pantheon Realms would appear as a Unlockable Reward [*] Fixed an issue where the quest line for the Frozen Realm Frost Queen would not trigger. [/list] [b]Spells[/b] [list] [*] Fixed an issue where Unleash Beast would not give the Berserk status effect properly [*] Fixed an issue where Desecrate Structure would not stop if the province was razed or the city changed owner. [*] Fixed an issue where Gremlin Ambushers would only last 10 turns. [*] Fixed an issue where Bind Ancient Wonders would not be removed if the structure was occupied or the city owner changed. [/list] [b]Units[/b] [list] [*] Enfeebling Howl from the White Wolf unit and mount can no longer affect friendly units. [*] Mistlings will no longer teleport away when they retaliate to incoming melee attacks [*] Primal Darter can no longer use disengaging shot on the water [*] Fixed Siege Towers not acting during Combat [/list] [b]World Map[/b] [list] [*] Fixed an issue where Bind Golden Ancient Wonder would not properly add +50 Knowledge income to the city it is annexed to. [*] Cultural Marauders (Bandit Stacks) can no longer have Primal culture enchantments as they were spawning multiple of different subcultures. We will be investigating this issue and hope to have it only gain one Primal unit enchantment in the future. [*] Fixed an issue where post-combat rewards not being provided properly upon completion. [*] Fixed an issue where random hexes on the World Map would fully heal your army [*] Fixed an issue where armies would not be pushed out of the City Walls when the city was taken over by another player [*] Fixed an issue where the Ritual of Alacrity would remove queue Production [*] Fixed an issue where Traits would incorrectly apply/count Outposts [*] Fixed an issue where non-visibile Reinforcing Armies would not join Combat [*] Fixed a crash that could occur when a unit gets temporarily transformed upon death and then permanently transformed. [*] Fixed a crash where the system would try to process a spell that was no longer valid. [*] Fixed a crash where the system would try to process unit information while they were already dead and removed from the map. [*] Fixed a crash that could occur when units that were excavating a province would be killed [*] Fixed a crash that could occur when starting a new game while having pantheon heroes that are missing DLC requirements. [*] Fixed a crash that could occur due to code still figuring during shut down [*] Fixed a crash that could occur in the Heroes Overview [*] Fixed a crash that could occur in the Equipment System [/list] [h2]Get Primal Fury now: [/h2] https://store.steampowered.com/app/2401850/Age_of_Wonders_4_Primal_Fury/ [i]Be the first to get information about Age of Wonders 4:[/i] [list] [*] Share your thoughts on the [url=https://forum.paradoxplaza.com/forum/forums/age-of-wonders-4.1129/]Forum[/url]! [*] Chitchat on [url=https://discord.gg/SmbeaYnRGD]Discord[/url]! [*] Have fun with us on [url=https://twitter.com/AgeOfWonders4]Twitter[/url]! [*] Follow us on [url=https://www.facebook.com/gaming/AgeOfWonders4]Facebook[/url]! [*] Subscribe to our [url=https://www.reddit.com/r/AOW4/]Reddit [/url] and [url=https://www.youtube.com/channel/UCXkdlgcKMDL7FChQrBNwfPQ]YouTube[/url]! [*] In case you are curious what we are posting on [url=https://www.tiktok.com/@ageofwonders4]TikTok[/url]… [/list]