Winter Update - 3.51.4

Stone Story RPG

An auto-RPG with strategic combat, deep crafting and programming elements, animated entirely in ASCII-art. In a realm of perpetual darkness, a single stone could change everything...

- Event system v2 - 20 free tickets at the start of the first event. - New: import TrainAdventure by link2_thepast - New: import Cosmetics/SleepyStonehead by doo doo fart - New: import Cosmetics/PetSnowBunny by aeris - New: import Cosmetics/PetSnowman by MichaelGG - New: import UI/BragMeter by insult2 Changes - CozyCave v2.1, moved to the base folder: import CozyCave - SantaHat v2.0.1 by martosss - MindstoneButton v1.2 - Added the "skeleton" type to all Skeleton enemies. - Removed the Moondial requirement for seeing event cosmetics. - Boss sublocations (Forest, Halls, Mines, Temple) now have difficulty values at 3 and 4 stars. - Characters that die from a shared death (e.g. Pallas spawns and background parts) no longer count as combat kills. Bugs - Fixed draw.Player(x,y) - Fixed crash when collecting legend rewards. - Fixed crash when loading very old save files. - Fixed a possible progression leak between save files. - Fixed bug where the main menu carousel could show the wrong countdown. - Fixed Lost items with level less than 5 stars. - Fixed refreshing of the quests screen in certain conditions.