Hello, everyone! I hope the holidays have treated you well! If you've been following me on my social media, you'll have noticed I've been working on a new content update. It was intended for Christmas day, but unfortunately-timed illness pushed it back a few days. Oh, the horror!
This update comes bearing two decent gifts! Two mini-dungeons, in fact!
A mysterious artist has appeared in Kaliere Commune! His work has the ability to transport you to another world... [b]literally![/b]
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You can find him in the now-appropriately labeled Arts building in the middle of the market. Speak with him to begin the new [b]Constructive Criticism[/b] quest.
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Rewards for completing this mini-dungeon are meaty! A whole new weapon paired with a whole new costume! How's that for a Christmas gift?
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Alongside that, the basement of the Observatory has been opened! A wizard has gone missing in that musty old place... Surely nothing weird is afoot!
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Along with the new content additions, this update lands a few fixes and changes to existing systems.
Thank you all for the support, and onward to Act 2! Happy holidays and to an even happier new year! Yippee!!
Full changelog:
[list]
[*] Air combos now properly increment the internal air combo counter, so infinite aerial spam is less possible
[*] Carter disappearing in certain cutscenes and the associated softlocks are now fixed beyond a reasonable doubt (This fix seems to appear in every patch, but mark my words this is the one!!)
[*] Added the Constructive Criticism quest
[*] Added the Magic Paint Brush weapon
[*] Added the Artist costume
[*] Added a generalized "revenge" system for enemies, to avoid infinite combos. No Act 1 enemies have been changed, but expect future enemies to take advantage of this.
[*] Fixed a hardlock in the Frogon Fighting minigame
[/list]