NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.
Further fixes for NanoApostle, thank you all for the continued feedback.
Players:
[list]
[*] Optimize the aiming assist system.
[*] Increase the hitbox width for shooting, reducing the chances of missed shots.
[*] Fix the issue where regular blocking would override the spin slash state, causing a block failure.
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Hunter:
[list]
[*] Increase the margin of error for the Level Achievement where the player is hit less than N times.
[/list]
Kurozan:
[list]
[*] Increase the margin of error for the Level Achievement where the player is hit less than N times.
[/list]
Other:
[list]
[*] Fix some minor bugs and issues where the process may get stuck.
[*] Provide a unified visual cue when enemies perform attacks that require charged blocking.
[/list]
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