Hotfix #7

NanoApostle

NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.

Further fixes for NanoApostle, thank you all for the continued feedback. Players: [list] [*] Optimize the aiming assist system. [*] Increase the hitbox width for shooting, reducing the chances of missed shots. [*] Fix the issue where regular blocking would override the spin slash state, causing a block failure. [/list] Hunter: [list] [*] Increase the margin of error for the Level Achievement where the player is hit less than N times. [/list] Kurozan: [list] [*] Increase the margin of error for the Level Achievement where the player is hit less than N times. [/list] Other: [list] [*] Fix some minor bugs and issues where the process may get stuck. [*] Provide a unified visual cue when enemies perform attacks that require charged blocking. [/list] [img]{STEAM_CLAN_IMAGE}/44779293/d52158740f91f1f33f32b49bd991bd9038685492.gif[/img]