Why is it hard?

Human Farm

Welcome to Human Farm🐽 – an alternate, Orwellian world where Pigs became the dominant species. Humans are degraded to farmed meat. Create and develop your own slaughterhouse. Your goal: conquer and dominate the human meat industry. Millions of hungry snouts are waiting to be fed!

[img]{STEAM_CLAN_IMAGE}/37280190/cc6c2ff6aea88fc1335855067781bbf720795618.jpg[/img] Hey Fuzz, you awake? You wonder why it's taking so long to finish the development of Human Farm. The short answer is: because it's hard. Here goes the long one: It's not a sadist simulator. If you're expecting to play as a butcher and having fun while making bloodbath out of innocent creatures, you're in the wrong place. I assume most of us wouldn't be able to endure hours of such literal bestiality. We believe torturing animals is bad, and not fun at all. It's hard to make a decent, full-fledged game with a rich plot and voice actors, and gameplay-wise force players to execute terrible behaviours. It's not a movie, you can't just watch. You, the player, are responsible for the course of events. I'm sure it would be easier if we changed the graphics and the story to be more abstract and ribald, but we took on the challenge of making a relatively realistic presentation. We don't want to deliver cheap thrills, the game is supposed to deliver a dark, poignant experience. We've all agreed we want to have to tell a story about a bloody human farm. The trick is to have a good balance between a gloomy theme and the joy of playing. We do not want to diminish the seriousness of the topic by reducing game to an interactive joke. It's not easy to make a game about you being bad.