Crowd Psychology

Human Farm

Welcome to Human Farm🐽 – an alternate, Orwellian world where Pigs became the dominant species. Humans are degraded to farmed meat. Create and develop your own slaughterhouse. Your goal: conquer and dominate the human meat industry. Millions of hungry snouts are waiting to be fed!

[h1]Dear Tasty Folks,[/h1] We discovered one thing that everyone knows about. Don't think it's a cross-promo, I just want to introduce you to the thought process. [img]{STEAM_CLAN_IMAGE}/37280190/c28a367ba8976950def0f76ff956dbf942f1f8b9.png[/img] We recently released Priest Simulator, and Booze Master is now closest to the premiere. The games were developed in parallel, but there was still some difference in quality between them. Sure, we operate on completely different mechanics, although I assess their attractiveness similarly. The problem was that, up to a point, even the underdeveloped features in Priest Simulator were more fun than the pimped-out mechanics in Booze Master. And this dissonance troubled us for months, until at some point, as planned, we implemented a "big detail". Random NPCs. Let's be clear, if these blunt AIs didn't come into the game, the Booze Master core wouldn't suffer at all. This is just a gimmick, an aesthetic pinch of powdered sugar, but it takes the game's taste to a whole new level. While most of the role of random NPCs comes down to wandering around the village mindlessly and uttering ridiculous taunts, the illusion is persuasive enough to make us believe that we are producing alcohol for living people. The 3D village got the third dimension. With this knowledge we approach Human Farm. Expect a living town. Not only pigs, cows, dogs and snakes. It will be the greatest fur celebration in the history of video games. Keep hating me if we don't get it. [h3][i]Oink, oink![/i][/h3] [url=https://discord.gg/cn49DFdUpA][img]{STEAM_CLAN_IMAGE}/37280190/dcd0cb652587d50471a3c80059ebbcd1f6e47116.png[/img][/url]