Whirligig is a VR media player for the playback and viewing of video files and images. It support a wide range of projection types, render paths and has many other features to make your experience as enjoyable as possible.
[edit - I've uploaded a new version 5.261 which should address some of the controllers being at weird angles. I've also done a load of testing on different headsets and have only found the hand tracking to work on the Quest 2 and 3. My implementation is using XRhands which is not hardware locked so if the other headsets support it it should work. I will have to continue to look into what headsets will allow hand tracking and make a compatibility list.
This will be interesting when I start building with the hand tracking for Standalone as I know both Pico and Quest support it so hopefully they will both pick it up. Regardless let me know your experiences and what you'd like to see :).]
Hi everyone
So I've been working on a load of updates including a bit of a overhaul of the VR controller detection system. This has included the addition of hand tracking. So a quick overview.
This is a quick post so lacking a bit of detail as I wanted to get this release out so people can try it. The control system has been worked on so let me know if you have any issues.
A quick note. Hand tracking isn't on as default. It will be disable in the settings/input menu. Switch it on and it should start working. I've only tested this with the Quest 3 but it should work on other headsets as well as it's using XRhands.
[h2]Updates:[/h2]
[list]
[*] Mouse right click plays/pauses.
[*] Mouse doesn't get locked to screen when playing in locked panning and full screen cinema mode.
[*] Direct audio option added to audio menu.
[*] Hand tracking.
[/list]
[h2]Hand Tracking[/h2]
[img]{STEAM_CLAN_IMAGE}/12189003/b70289b6d78e97b051757aaf96a63a3c2af4c274.png[/img]
This is the first release of this so it's a little rough around the edges. Hand tracking is a mystic art and anything that feels like it's working is a win. This is how it works.
Control panel use
If you open your palm up with your thumb out the control panel will appear on your palm. You can then push the buttons on your palm. They should do all the things you expect that it does.
Pinch menu use
Put your hand into a pinch gesture (without the palm one above) and the laser will link to your hand. You can then pinch to select items on the menus. This should work just like the controllers with the trigger.
[h2]Is that it?[/h2]
Yes. Well no. This is the first release and I want to make it much more usable. This is the first release to give people a chance to try it and hopefully let me know what's working, what's not and how I can improve it. I will continue to work on it but your feedback is very welcome. Please let me know what you think :)
[h2]And finally[/h2]
This was a quick release update but took a long time to do. Hopefully it works well and I very much want to hear what you think. Again, positive reviews are always welcome as well as feedback and bug reports.
I hope you like the update.
Happy watching :)
Phil