Whirligig is a VR media player for the playback and viewing of video files and images. It support a wide range of projection types, render paths and has many other features to make your experience as enjoyable as possible.
Hi Everyone
So I've released a new version of Whirligig in Betas, version 4.92. This version has some big updates under the hood including a move to the latest version of Unity which should improve stability and help for future updates. I've also worked on some of the explorer stuff including the loading of thumbnails.
[b]Explorer[/b]
[list]
[*] Thumbnails now cache the stills they make so that the next load will be a lot quicker.
[*] Thumbnails only load if in the viewport so loading a folder with a lot of images/videos won't spend the whole time caching every piece of media.
[*] Desktop mirroring has been looked at and and a couple of things fixed.
[*] Webcam has also had that.
[*] Early integration of NDI support. Still early days on this but it's has some support and it's development will be dictated by the interest from the community.
[/list]
[b]SteamVR SDK and Oculus SDK news[/b]
So I've been stuck in a quandary for a while. On the Steam Store Whirligig contains the Oculus SDK and the SteamVR SDK and picks the one to use based on your headset. On the Oculus Store the SteamVR SDK has to be removed. Oculus has updated there Oculus SDK dropping support for Unity 2019, which means that I've got to update the Unity version to use any new features in the releases of the Oculus SDK.
I did the update installed all the latest SDK's and ran into a bug that appears to be in the Oculus SDK. Basically the Oculus SDK causes Whirligig to crash on load. Finding no solution I have chosen to remove the Oculus SDK from the Steam Store version. This has meant quite a few updates and bug fixes that I've been working through.
So my question here is, is removing the Oculus SDK from the Steam Store version a big deal? I've kept all the same features and I think it'll will help Whirligig work more consistently on Steam. What do you guys think?
[b]And Finally[/b]
So give it a go, let me know of any bugs, features you'd like and any thoughts you have. I continue to work on Whirligig and don't intend to stop although I don't have as much time as I used to so progress isn't always good. Despite that I don't intend to stop my work on it and very much appreciate your thoughts.
Apart from that, keep cool (I'm in the UK we're having a heat wave) or warm depending on where you live. Until the next update, happy watching :)