What's Next? #2

Intravenous 2

Intravenous 2 is the ultimate blend of tactical gameplay and immersive storytelling. Will you embrace the shadows or confront your foes head-on? The choice is yours. Experience a new era of tactical stealth action. Save lives. Uncover secrets. Take vengeance.

Hey folks! With update 1.1 released, I took a break from working on the game, as a combination of working on the game like crazy in the last 13 months, coupled with food poisoning, left me with crazy burnout. Now it's time to get back to work and to share what's next in store for Intravenous 2 with you guys. [h1]Version 1.2 roadmap[/h1] With version 1.2, I intend to pack a lot of new features and improvements into a single update. This is unlike with Intravenous 1, where I frequently tried to release updates that would improve the game, rather than make a bunch of changes and release at once. [h2]Intravenous 1 campaign port[/h2] While working on Intravenous 2, I would think to myself of how cool it would be to play through the campaign of the first game with all the new features and improvements of the second game. I also saw the same sentiment echoed by various people that liked the first game. With version 1.2, the campaign port will be released separately, as a cheap DLC. It will feature an updated soundtrack by Xtrullor, updated levels, and dialogue. Basically, I'm going to bring it up to the level of quality of the second game, so it's not just going to be a low-effort port. [h2]Steam Workshop support[/h2] The community made lots of cool weapon and level mods for the first game. It's extra replayability for everyone involved, so not adding this before moving on to the next project would be a bad choice. [h2]Level editor[/h2] As with the first game, I intend to add level support to the game, so that people can make their own levels and submit it to the workshop for everyone to play. [h2]More weapons for the Supporter Pack[/h2] The Supporter Pack at it's core is meant to be the soundtrack. Xtrullor and I have agreed that for every sale of the Supporter Pack, he gets 90% of the revenue share, and I take the 10% only to (eventually) cover the costs of adding new weapons to it. The weapons provided in the Supporter Pack are balanced as regular weapons that would otherwise be in the game, and are there merely to "sweeten the deal" for those interested in supporting Xtrullor. With that said, Xtrullor is an extremely talented composer, and I want him to become more successful. That's why I will be adding more weapons to the supporter pack once again, in hopes of giving you guys more reason to support Xtrullor. [h2]Various other improvements[/h2] As is always the case, this is just a preliminary list. I have a habit of doing more than I promise, so it's entirely possible, that the update will bring more improvements than listed here. [h2]Update release estimate[/h2] The current estimate for the update's release is either February or March of 2025. This will be a big update, so I want to make sure there as few issues with it as possible before rolling it out. As work on the update starts, I will make the BETA version of it available as soon as possible, with my first priority being the level editor and Workshop support, so that the modders in the community can get on with making their cool content as soon as possible. The plan is to enable mod support for the BETA version first, and so in order to get the mod content, you will need to opt into it once the BETA branch becomes available. I will be making a separate news post when the BETA version becomes accessible, so be on the lookout if you're interested in either making mods or playing with them! Whew, that's it for now. Hope you guys are enjoying the game, and are looking forward to the upcoming content. Thanks for reading. Sincerely, Roman Glebenkov