Klang 2 is a psychedelic rhythm-action game, blindly pursuing full immersion with dance music through high-speed combat.
For those who played the Klang 2 spring demo, welcome back for the summer festival! While the featured demo is mostly the same, I still think it's worth bringing up several quality of life changes added to the game.
[h3]Improved target icons![/h3]
You might notice new symbols on the different objectives. Fire, lightning and better looking dash arrows helps the player stay on target, while looking more aesthetically pleasing.
[img]{STEAM_CLAN_IMAGE}/36877081/8d290cafb18aa0c1d0ad23d0718f67025c00b8cb.png[/img]
[h3]Changes to the GUI:[/h3]
- The multiplier now acts like a shield, protecting you from damage.
- Notice the white bars next to the performance counter? They indicate perfect play. 100 % is in sight!
The score text color indicates your predicted rank:
White = S rank
Purple = A rank
Blue = B rank
Orange = C rank
[img]{STEAM_CLAN_IMAGE}/36877081/08c37e097028b8fbbf132dc8fbe5b3e97c69e8c9.png[/img]
[h3]Improved camera:[/h3]
The camera has been rebalanced, and should make it easier to keep track of both Klang and his targets this time around. Several layers of jank (especially on the insane challenge) has been cleaned up. I hope you can feel the difference!
[img]https://i.imgur.com/LefIRLK.gif[/img]
[h3]New first boss track![/h3]
For returning players you might feel a new beat playing during the first boss. It's pretty catchy! ;)
Looking forward to hearing what you think!
If you wish to stay in touch regarding Klang 2, or have questions, the best ways to reach me is either through discord or twitter.
Discord: https://discord.gg/44kv698
Twitter: @tinimations
Cheers
Tom