Dustgrave: Prologue will let you experience the first hours of Dustgrave: A Sandbox RPG, which is set to release later this year! Start your journey in the Prologue, change the world with your choices, and then continue playing with your save once the game is released!
We're getting closer to Dustgrave's Early Access release, meaning we've been spending our time polishing and improving every game's aspect! Following the feedback we received after releasing Dustgrave's Prologue, we worked on many Quality of Life improvements and updated the game's build with all those new improvements.
Here's an extensive changelog of what has changed!
[h2]Major Changes[/h2]
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[*] The Major Quest involving the defense of a settlement from a raid has now a specular counterpart. You can now join raids on settlement, use a disguise to try and play both sides, and sabotage one side by pretending to help them.
[*] Added several crafting recipes to create potions, bombs, and trinkets.
[*] Added many new items with new Actions, to increase the variety of loot and open up new possibilities in combat. Spellcasters items, in particular, have now a much wider variety of Actions.
[*] Quests can now be tracked both on the Map and in Levels.
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[h2]Fixes and Improvements[/h2]
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[*] Killing enemies now gives Experience.
[*] The bug reporting tool in the game now works properly.
[*] Fixed an issue with a dungeon being bugged, may not be fully save-compatible.
[*] Added some small tutorial panels for the world map.
[*] The world's minimap now has a list of active quests, allowing players to click on them to track and see where they should go.
[*] Fixed missing strings for undead.
[*] Fixed a few skills with the wrong tooltips.
[*] Fixed rounding on numbers in tooltips.
[*] Fixed "Quick Thinker" skill not having a correct tooltip
[*] Added option for Borderless Window
[*] Fixed an issue with the disguise deactivating while swapping character in the character screens.
[*] Dead people will no longer have VFXs on them.
[*] The Bug Reporting screen now closes after sending the report
[*] Fixed several issues with the AI being stupid on the map
[*] Fixed the item tooltip not showing old info when hovering other items
[*] Added a timeout time to quests, so if you take too long people may die and you may fail and make everyone sad.
[*] Looting all items now closes the UI.
[*] Fixed a few blocking errors related to combat, in particular with status effects like bleeding.
[*] Classes Icons have been remade.
[*] Fixed some UIs to be fully compatible with ultrawide resolutions.
[*] Added more shortcuts to open panels, navigate the UI or perform actions. Many of them are now visible by hovering buttons and other UI pieces.
[*] Chinese localization: fixed several strings that were not localizing in Chinese properly. Added missing strings to localization.
[*] Fixed floating texts in combat to be clearer and less cluttered.
[*] Added additional info in the Attributes screen to clarify how various modifiers work.
[*] The game now creates 5 different autosaves, to prevent playthroughs from getting corrupted by bugs, and to allow players to go back further in time if needed.
[*] Traumas and Wounds now disappear over time as intended.
[*] Reduced the amount of items looted but also reduced the chance of them being damaged.
[*] Fixed an issue with allies seeing their morale go to zero.
[*] The same key used to open panels will now close them.
[*] Now you can easily know how many days you have before a quest fails, instead of relying on pure intuition.
[*] Added several new contextual tutorials.
[*] Fixed some parsing and gender mismatch in dialogues.
[*] Added more dialogues for secondary events to increase variety.
[*] The Action's tooltip in combat will now also be displayed when hovering the mouse over available actions, instead of requiring a click to select them.
[*] Added dynamic loot on the map, an efficient way to gather materials for Crafting.
[*] Added a small tooltip to indicate how many Actions Points a movement will cost.
[*] Improved the clarity and responsiveness of floating texts in combat.
[*] You can now deselect Actions in combat by pressing Esc.
[*] The in-game menu can now be accessed on the Map too, allowing to reload or quit. Saving on the map is not possible yet.
[*] Empty containers now have a grey highlight.
[*] Improved Enemies AI in combat, they will no longer move across space and time, and they will get stuck less often.
[*] You can now rest in Inns and Taverns, allowing for Wounds to heal faster.
[*] Fixed more than 300 strings containing grammar or syntax issues.
[*] Fixed Scenarios progress meters to highlight the correct milestone, and also display Faction icons when relevant.
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Have fun!
https://store.steampowered.com/app/2393370/Dustgrave_A_Sandbox_RPG/