Alder's Blood is a tactical strategy game with stealth-based combat, RPG elements, crafting, resources gathering, and management, exploration, and a rich storyline. Set in a grim world, where mankind killed their God and is facing extinction.
Hey Hunters!
After a whole bunch of patches and updates - we are back! Thanks to your feedback, we are able to improve Alder's Blood everyday.
I know you're waiting for something big, that's why we've decided to share more information and details about 1.1.0 or "On the road update"
We've decided to put all 3 of the last Kickstarter stretch goals into this, one, big update. Mostly because we had our worries about balance if they would be brought into chunks. Below, we have a list of new features and changes you'll see in this update. Some are already done, some are in progress, while others are still waiting to be finished. Ok, so let's go:
[list]
[*]Research wagon in the camp: This will allow you to unlock new weapons and gear at your own pace, and tied everything to the mission progression.
[*]"Global traits": part of the research wagon update, they will grant bonuses similar to hunters' traits, but they are not tied to a specific hunter.
[*]More optional missions: these focus on building loyalty with the factions.
[*]New enemy, "Licker": vampiric type, enemy, with an ability to stun hunters with ultrasound. This one is close to being finished.
[/list]
[img]https://ksr-ugc.imgix.net/assets/030/654/523/632b4fd83af0e719d9b85fe310304791_original.gif?ixlib=rb-2.1.0&w=700&fit=max&v=1600438891&auto=format&gif-q=50&q=92&s=2105f8345bb6a2b29017811198969477[/img]
[list]
[*]New enemy, "Whisperer": this one comes in a package with some new status effects, like Armored, Wrath, and Shielded.
[*]Corruption system revamp: Corruption proved to be a controversial concept for the community, and since release, we were looking for ways to make it better. Fortunately, it needed more design work, than coding, and this update is a good time to introduce the changes. It requires a lot of rebalancing of weapons and, items, especially magic-oriented. In this iteration, hunters will be corrupted by making mistakes (getting exposed, getting hit by enemies), or by using corrupted items (cursed items and magic). These changes will also allow for a more aggressive playstyle without the need to sacrifice the hunters all the time.
[*]Overwatch abilities: these will be both melee and ranged so that you can make ambushes even more fun. With the changes to the corruption system, the overwatch will have its place now.
[*]"Push" and "Pull" abilities: want to pull en enemy into the trap? Or maybe kick him into overwatch ability of another hunter? That's what these abilities are for.
[*]Smokescreens: a simple grenade that will spawn a terrain similar to grass that hunters can hide in.
[/list]
[img]https://ksr-ugc.imgix.net/assets/030/654/553/ce3bac3e70f851c0c65dd5d9c488af63_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1600439027&auto=format&frame=1&lossless=true&s=9b1a07d6aacccad2dc1cf146346e68b1[/img]
There are some other, smaller changes planned, mostly UX based. We don't have a release date for this update yet, as we want to be sure, it's a good, enjoyable one. We will keep you posted on the development process. Stay tuned! :)
In the meantime, please consider wishlisting There is No Light, the project seems really promising! It's a post-apocalyptic pixel-art action-adventure set in a grim underground world. We recently came across the game on Kickstarter and immediately fell in love!
https://store.steampowered.com/app/1132980/There_Is_No_Light/
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