A report from the testing branch, and a teaser [CHANGELOG]

Alder's Blood: Definitive Edition

Alder's Blood is a tactical strategy game with stealth-based combat, RPG elements, crafting, resources gathering, and management, exploration, and a rich storyline. Set in a grim world, where mankind killed their God and is facing extinction.

Hello hunters, we’d like to thank you for all the feedback and testing you’re doing on the experimental branch, it really means a lot and helps us make the game the best it can be. On that note, we have some more good news for you today. Our devs, hard at work in the code mines, are here to deliver some new changes. Meaning, we’re updating the experimental branch with a bunch of rebalances and bug fixes. You can find the changelog for that below. [img]https://i.imgur.com/2dEi78T.png[/img] We know you hunters, and we know you well. You're aching to get back into the hunt. You can practically smell the prey. Well, now you can also see it. We're giving you a teaser of our new enemy, the terrifying Elder Vampire. Here's what our devs had to say about this one: [i]Most beasts are dangerous because of their enormous strength, not their intelligence. What if a monster had the strength of a beast and the intelligence of a man? Elder Vampires are foes to be afraid of. They are capable of dealing high physical damage as well as weakening hunters with their rituals.[/i] Note, that this enemy is already available on the experimental branch, this is just a teaser for the folks waiting for the full update on the main branch. [b]Experimental Branch Changelog:[/b] [list] [*] Re-balance of corruption on cursed weapons. The corruption will grow quicker when using cursed weapons and items. [*] Lowered the amount of food that can be acquired through scavenging. [*] Fixed missing icon on Greatswords' "Counterstrike" abilities. [*] Fixed missing rewards from the "Dark Influence" research. [*] Added higher costs of all research projects. [*] Added information about hunter's max level. [/list] These are not all the changes that are coming, as we are still waiting for the full report from the QA. We're hard at work so expect more updates soon! Alright, that's it from us, once again thank you all for posting your feedback and bug reports, we really appreciate them. If you have any questions, concerns, or nice words for our team, please leave a comment! Thank you, and hope you'll enjoy these new changes Your Shockworks