What is next for Ground of Aces & Planes Fest on Steam

Ground of Aces

The base building game that lets you take command of a remote air base of workers and pilots during World War II.

Ground of Aces is featured in the «[url=https://store.steampowered.com/category/plane_train_autos]Planes, Trains, and Automobiles Fest[/url]» on Steam! Discover other games for aircraft aficionados and play first demo if you haven't already! [url=https://store.steampowered.com/category/plane_train_autos][img]{STEAM_CLAN_IMAGE}/44053859/135d03c3fec565150c9918b2d806c62cf5a5fe3e.png[/img][/url] [h2][url=https://store.steampowered.com/app/2308690/Ground_of_Aces/]PLAY THE DEMO[/url] [/h2] To all the alpha and demo players who already participated: Thank you so much for playing and for all the phenomenal feedback we’ve received from you! We are very happy with how many people we were able to reach with our first demo and the input we collected. We also want to take this chance and tell you a bit more about the upcoming alpha phase of Ground of Aces - which fittingly involves more plane-related features. [h2]WHAT IS NEXT FOR GROUND OF ACES[/h2] Two weeks ago, our whole team got together in Zurich for a team retreat, during which we held several workshops about the further development of Ground of Aces. We discussed the Alpha 2 feedback that we gathered from our Alpha backers and the fresh demo players, and the roadmap towards Early Access. Our dev team is now working on [b]Alpha 3[/b], and we want to share with you what we intend to achieve in that phase: The Alpha 3 update will focus more on the [b]tactical management[/b] aspects of the game, especially the [b]management of planes[/b] and the [b]mission system[/b]. Our goal is to bring more meaning and complexity to missions and make them more rewarding to players. Factors like the state of your pilot, the type of plane and its condition will have a bigger impact on mission success. We are planning to introduce different types of specialized planes for different kinds of missions, including planes that will need more than one crew member, and the maintenance and repair of your aircraft. More mission complexity and adding more plane types means there will be new logistical demands for your airbase. You will need more workers and pilots on your base, which in turn means you will need more food for the inhabitants. Here, we plan to implement a farming system, so your crew can feed themselves more efficiently and stay self-sufficient. The expansion of the mission and aircraft management also means that a system that lets you build more runways will be needed. The question of how we will incorporate fuel management into the base life and how exactly missions can give you rewards will also be part of the Alpha 3 development process. To look even further ahead, we can also give a quick preview of what we have planned for Alpha 4: focusing on enemy attacks and making them more impactful on the gameplay. This includes adding defence features that you can set up for your base. Furthermore, we plan to implement the relationship system between your base and HQ. All of this is subject to change and adjustments to the plan of these alpha phases can still happen. We are looking forward to sharing more of our progress in the coming months, testing the new features and getting your input along the way! If you haven’t already, you can join our community on Discord for more discussions about Ground of Aces, similar games, WWII and aircraft topics: [url=https://www.groundofaces.com/enlist][img]{STEAM_CLAN_IMAGE}/44053859/6afb92a0e50955e587d57b160e7111d7e4425510.png[/img][/url]