Wellspring Pre-Alpha Demo 1.3.2 is LIVE!

Hi everyone! We've been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We're looking for any and all feedback, so if you're feeling up to the challenge, dive right in: there's over three hours of content, loads of skills, items and equipment, and plenty of challenging encounters! You can download it from [url=http://store.steampowered.com/app/690110/Wellspring_Altar_of_Roots/]our store page here![/url] Since we've changed our name from Bevontule to Wellspring, if you want to keep your old save files and configuration settings, you'll need to do a few things, as the application data folder has a different name: [list] [*]Find the AppData folder for Bevontule--this is usually found at C:\Users\\AppData\LocalLow\Multithreaded Games\ [*]Run "Wellspring_Demo.exe" and close it before choosing configuration options from the built-in Unity dialog. [*]There should be a "Wellspring" directory in the same directory as the previously-mentioned Bevontule folder. [*]Open the Bevontule folder and copy all of its contents into the Wellspring folder--make sure to overwrite anything if prompted. [*]Run the game as normal! [/list] Here's a full list of all the changes: [b]Improvements[/b] [list] [*]Removed references to "Bevontule"--new title is "Wellspring: Altar of Roots"! [*]Improved cloth performance by up to 80% [*]Increased Bodom's field movement speed by around 10% [*]Reduced enemy AI calculation time up to 10x in some cases (most noticeable with the Drone enemy) [*]General graphical optimizations [*]Optimizations related to character/enemy movement on the field [*]Updated some resource/item spawns [*]Tweaked a few enemy battle formations so that they were closer to allies [*]Rebalanced certain enemy attributes, skills and drop rates [*]Reduced 'ghosting' (motion trails) on characters when moving [*]Significantly reduced the chances that an enemy might move slightly out of its movement radius in combat [*]Removed Kickstarter references and replaced with newsletter signup [/list] [b]Bugfixes[/b] [list] [*]Fixed issue where Voltaic Whelp could fail to land on the ground [*]Fixed rare issue where Voltaic Whelp battle could lock up the game [*]Fixed issue where highlighted collectibles could become 'frozen' when entering combat [*]Fixed issue where scene fade-ins could trigger twice in a row or not trigger at all [*]Fixed audio volume issues [*]Fixed excessive sliding for skills that cause targets to be knocked back [*]Fixed issue where minimap wouldn't appear after first cutscene if the pause menu was opened [*]Fixed issue where minimap could sometimes be opened during cutscenes and battle [*]Fixed issue where Klyph would require 20 more iron to see the 'black market' if the player exited the current scene and returned [*]Fixed UI issue where right-clicking to cancel, when hovering over a character panel, would fail to work [*]Fixed UI issue where EP/AP costs would sometimes disappear in the Skills menu [*]Fixed issue where Blightculler could not be used to attack in certain circumstances [*]Fixed issue where Bodom's passive skill Risk and Reward was applied to items as well [*]Fixed issue where Moroch's passive skill Tourniquet applied to items as well [*]Fixed issue where characters could sometimes be revived in battle to full HP instead of just 50 [*]Fixed issue where revived characters would not be placed on the ground until moving [*]Fixed issue where area projection for line-based skills was displayed incorrectly [*]Fixed issue where certain characters would orient themselves improperly when using skills [/list]