Hi everyone! We've been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We're looking for any and all feedback, so if you're feeling up to the challenge, dive right in: there's over three hours of content, loads of skills, items and equipment, and plenty of challenging encounters! You can download it from [url=http://store.steampowered.com/app/690110/Wellspring_Altar_of_Roots/]our store page here![/url]
Since we've changed our name from Bevontule to Wellspring, if you want to keep your old save files and configuration settings, you'll need to do a few things, as the application data folder has a different name:
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[*]Find the AppData folder for Bevontule--this is usually found at C:\Users\\AppData\LocalLow\Multithreaded Games\
[*]Run "Wellspring_Demo.exe" and close it before choosing configuration options from the built-in Unity dialog.
[*]There should be a "Wellspring" directory in the same directory as the previously-mentioned Bevontule folder.
[*]Open the Bevontule folder and copy all of its contents into the Wellspring folder--make sure to overwrite anything if prompted.
[*]Run the game as normal!
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Here's a full list of all the changes:
[b]Improvements[/b]
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[*]Removed references to "Bevontule"--new title is "Wellspring: Altar of Roots"!
[*]Improved cloth performance by up to 80%
[*]Increased Bodom's field movement speed by around 10%
[*]Reduced enemy AI calculation time up to 10x in some cases (most noticeable with the Drone enemy)
[*]General graphical optimizations
[*]Optimizations related to character/enemy movement on the field
[*]Updated some resource/item spawns
[*]Tweaked a few enemy battle formations so that they were closer to allies
[*]Rebalanced certain enemy attributes, skills and drop rates
[*]Reduced 'ghosting' (motion trails) on characters when moving
[*]Significantly reduced the chances that an enemy might move slightly out of its movement radius in combat
[*]Removed Kickstarter references and replaced with newsletter signup
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[b]Bugfixes[/b]
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[*]Fixed issue where Voltaic Whelp could fail to land on the ground
[*]Fixed rare issue where Voltaic Whelp battle could lock up the game
[*]Fixed issue where highlighted collectibles could become 'frozen' when entering combat
[*]Fixed issue where scene fade-ins could trigger twice in a row or not trigger at all
[*]Fixed audio volume issues
[*]Fixed excessive sliding for skills that cause targets to be knocked back
[*]Fixed issue where minimap wouldn't appear after first cutscene if the pause menu was opened
[*]Fixed issue where minimap could sometimes be opened during cutscenes and battle
[*]Fixed issue where Klyph would require 20 more iron to see the 'black market' if the player exited the current scene and returned
[*]Fixed UI issue where right-clicking to cancel, when hovering over a character panel, would fail to work
[*]Fixed UI issue where EP/AP costs would sometimes disappear in the Skills menu
[*]Fixed issue where Blightculler could not be used to attack in certain circumstances
[*]Fixed issue where Bodom's passive skill Risk and Reward was applied to items as well
[*]Fixed issue where Moroch's passive skill Tourniquet applied to items as well
[*]Fixed issue where characters could sometimes be revived in battle to full HP instead of just 50
[*]Fixed issue where revived characters would not be placed on the ground until moving
[*]Fixed issue where area projection for line-based skills was displayed incorrectly
[*]Fixed issue where certain characters would orient themselves improperly when using skills
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