As the troubled continent of Onich is engulfed by decay, an ancient foe returns – offering salvation. Join a diverse cast of characters to stave off the looming calamity... or unwittingly hasten its arrival!
https://www.youtube.com/watch?v=6Wn0JIymbMM
I know it's been a long time since we've posted anything, but we're still at it! Lately I've found myself playtesting a lot using Game/Scene views and managed to catch our battle sequence--the left side is what the player 'sees' and the right side is what actually happens in the scene without any other 'effects.'
In game development, and most things really, there's a lot of trickery involved. More often than not, a simple screen fade is almost all that's needed to get the job done.