A frantic adventure. Welcome to the Upturned Inn: a grand hotel for the dead! You just want to find your room.
Hello! I'm very pleased to announce my third stand-alone game. I'm especially excited to announce this one.
My first game, It Steals, asked the question, "How do I make an enemy that uses stealth to approach the player unpredictably." And I answered it in five different ways. My second game Dead Seater (which is free!), was a practice in negative space and extreme minimalism. I learned more from Dead Seater than I did from anything else I've made.
And The Upturned is like a reaction to that; my new game uses everything I've learned while doing everything completely upside-down from how I've done it before. I guess the question this time around is, "What kind of horror game do you get when you face all your fears in the process of making it?"
I still don't know yet, but I did realize I'm capable of more than I thought I was.
Among the things I feared to do, here is one: I learned to make music and put together an entire, original soundtrack. Here's a piece of it that others seem to like especially:
[previewyoutube=VTVxl9U_AD4;leftthumb][/previewyoutube]
If you'd like to chat, we have a nice, little public discord:
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