A few small changes in this update, pre-empting a bigger update to come.
-Sample rate is now a variable rather than a constant, to permit future changes to the core sample rate.
-Sample size display now includes depolated sample length and [full sample length] in samples. The former is most useful for loop points. The latter indicates memory size in floats (4 bytes).
-Missing engines upon loading a program or project now report in one message after loading rather than one message per engine.
-Float renders no longer clipped at -1/+1, though clipping is recorded in stats.
-Float waves with values beyond -1/+1 are clipped when loaded as samples and modulators.
-Fix to Export Sound List which showed a faulty message box. Upgraded to use CONFIGFILE class.
-New gexport global to optimise memory usage in set conversion matrix, and csv export.
-Total quantity of sounds and environments now shown in the title bars of each window.
Enjoy!