Welcome to SFXEngine v1.35

A few small changes in this update, pre-empting a bigger update to come. -Sample rate is now a variable rather than a constant, to permit future changes to the core sample rate. -Sample size display now includes depolated sample length and [full sample length] in samples. The former is most useful for loop points. The latter indicates memory size in floats (4 bytes). -Missing engines upon loading a program or project now report in one message after loading rather than one message per engine. -Float renders no longer clipped at -1/+1, though clipping is recorded in stats. -Float waves with values beyond -1/+1 are clipped when loaded as samples and modulators. -Fix to Export Sound List which showed a faulty message box. Upgraded to use CONFIGFILE class. -New gexport global to optimise memory usage in set conversion matrix, and csv export. -Total quantity of sounds and environments now shown in the title bars of each window. Enjoy!