Base building simulator 1500 years in the future. Journey to the Island of Enen to forage, craft, build, hunt, meditate, and explore across three vast biomes. Discover secrets and create the retreat of your dreams. With over 160 unique items to gather, craft, and build, every home will be unique.
[h1]The Paradise Update is now available![/h1]
To celebrate the new update, Retreat to Enen will be [u][b]50% off[/b][/u] starting 1 PM EDT today through November 8th! This update brings a series of significant technical enhancements and gameplay refinements. Check out the patch notes below for a detailed breakdown of the changes.
[img]{STEAM_CLAN_IMAGE}/40551025/c5618134a408c5752569c0c0a9754ac73345fda4.png[/img]
[b]Hypothermia Prevention Enhancement:[/b]
[list]
[*] Enabled players to use the snowsuit for hypothermia prevention in non-arctic biomes and at any time of day.
[*] Integrated this feature into gameplay mechanics.
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[b]New Biome Integration:[/b]
[list]
[*] Added a new biome that unlocks after completing the main story.
[*] Functionality to enable this biome upon story completion.
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[b]Nighttime Bear Threat:[/b]
[list]
[*] Added a chance of a night-time bear attack if players sleep outside of a shelter in the redwoods biome.
[*] Merged this gameplay feature with the codebase.
[/list]
[img]{STEAM_CLAN_IMAGE}/40551025/883d3691f73ff4fd7cb3781b4e2700cf43f84d62.png[/img]
[b]Building System Expansion:[/b]
[list]
[*] Added a yurt structure to the building system.
[*] Incorporated yurt-related code and assets into the repository.
[/list]
[b]Indoor Staircase Inclusion:[/b]
[list]
[*] Added a new indoor staircase option to the building system.
[*] Integrated staircase functionality into the repository.
[/list]
[img]{STEAM_CLAN_IMAGE}/40551025/fe290261955ecb290e2e0ef55e9e2879449c074b.png[/img]
[b]Ammunition Management:[/b]
[list]
[*] Arrows now break upon being fired.
[*] Included this functionality within the gameplay mechanics.
[/list]
[b]Spirit Mechanic Optimization:[/b]
[list]
[*] Modified the spirit mechanic to disable quantum control only when it reaches zero.
[*] Implemented logic to enforce this new mechanic.
[/list]
[b]Ruin Mechanic Enhancement:[/b]
[list]
[*] Replaced guided meditations with the absorption of Stones of Knowledge.
[*] Integrated Stone of Knowledge functionality into the game's logic.
[/list]
[img]{STEAM_CLAN_IMAGE}/40551025/85cc64455f92d56521eef0a62c05879cacbc1dab.png[/img]
[b]Spear Animation Refinement:[/b]
[list]
[*] Updated the spear animation for quicker strikes.
[*] Incorporated the optimized animation into the repository.
[/list]
[b]Death Animation Overhaul:[/b]
[list]
[*] Added a new death animation for enhanced realism.
[*] Integrated the new death animation into the game's asset pipeline.
[/list]
[img]{STEAM_CLAN_IMAGE}/40551025/4a9443c80304276500a0bbbed013889d8c9b40f4.png[/img]
[b]Foliage Handling Improvement:[/b]
[list]
[*] Implemented a mechanism for smaller foliage to despawn when crafting survival items on top of them.
[*] Integrated this logic into the game codebase.
[/list]
[b]HUD Improvement:[/b]
[list]
[*] Resolved a bug related to overlapping screens in the HUD.
[*] Updated the HUD codebase to address this issue.
[/list]
[b]Loading Performance Optimization:[/b]
[list]
[*] Improved loading performance across the game.
[*] Integrated performance optimizations into the repository.
[/list]
[img]{STEAM_CLAN_IMAGE}/40551025/7a7ba7a5d9a517b10dc520f0d8d3abaa4eb7d049.png[/img]
[previewyoutube=eOzmVc6fjEY;full][/previewyoutube]
Join our [url=https://discord.gg/rB7nEb2Ksh]Discord [/url] to hang out with the community, submit feedback, or report a bug through our ticketing system. The more feedback we receive the more ideas we can look at to add to the game in the future.
Thank you for your continued support and we look forward to you all continuing your adventures in our virtual world.
The Dev Team