Odyssey Update

Retreat To Enen

Base building simulator 1500 years in the future. Journey to the Island of Enen to forage, craft, build, hunt, meditate, and explore across three vast biomes. Discover secrets and create the retreat of your dreams. With over 160 unique items to gather, craft, and build, every home will be unique.

[h1]The Odyssy Update is now available![/h1] If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From [b]March 14th until the 21st[/b], the game will be on sale for [b]30% off![/b] Make sure to check out [url=https://store.steampowered.com/publisher/freedomgames/list/120455]Freedom Games' Steam Spring Sale[/url] page to pick up some great games to play. Check out the patch notes below for a detailed breakdown of the changes. [img]{STEAM_CLAN_IMAGE}/40551025/32226a33a9ddf7b01f3231071d1d6baf2754553a.png[/img] [b]The Great North Expansion:[/b] [list] [*] The Great North biome is now over twice its original size. [/list] [b]Explore Points of Interest:[/b] [list] [*] The Valley of Giants and The Great North feature fossils, decaying buildings, train tracks, and arctic outposts. Some of these locations can be rummaged through for rare collectibles. [/list] [b]Ultra Rare Collectibles:[/b] [list] [*] Collect rare items to craft modern conveniences like a refrigerator and heater. [/list] [img]{STEAM_CLAN_IMAGE}/40551025/7677bb080e6faf457844507a3692f7479d3342c0.png[/img] [b]Unlocking New Horizons:[/b] [list] [*] Crafting key statues on pedestals near teleporters is now required to unlock levels. [*] Statue recipes unlock in the survival crafting menu post Stone of Knowledge absorption. [/list] [b]Survival Gets Nutritious:[/b] [list] [*] Introducing a nutrition system. [*] Monitor protein, fat, and carbohydrate levels to avoid malnutrition. [*] New recipes including baked beans, rendered fat, and fatty stew. [/list] [b]Composting Advancements:[/b] [list] [*] Composter mechanic lets players create compost overnight. [*] More organic items can be added to the composter. [/list] [img]{STEAM_CLAN_IMAGE}/40551025/56335bd5c9b1fd552e6be0e38127eb146eb68ceb.png[/img] [b]Craftable Comfort:[/b] [list] [*] Sleeping bag added to craftable items. [*] Provides a safer and healthier place to rest in a base earlier in the game. [/list] [b]Solar Heater Innovation:[/b] [list] [*] Craftable with ultra rare collectibles. [*] Provides 24/7 heat when turned on in a base. [/list] [b]Luxury Decor Pack:[/b] [list] [*] Craftable luxury items including vases, pedestal, console, and a cabinet with 50 storage capacity. [/list] [img]{STEAM_CLAN_IMAGE}/40551025/92d9ad0c6356f3eedf79bfdf2a864adcbda5a077.png[/img] [b]Refrigerator Revamp:[/b] [list] [*] Refrigerator operates without requiring ice. [/list] [b]Building Item Retrieval:[/b] [list] [*] Players now get back 100% of building items on demolition. [*] Crafting menu items still return 50% until the player levels up. [/list] [b]Sleeping Effects Overhaul:[/b] [list] [*] Exaggerated health effects based on bed or shelter type. [/list] [b]Enhanced Navigation:[/b] [list] [*] Added a new detailed map with more hints for improved navigation. [/list] [img]{STEAM_CLAN_IMAGE}/40551025/4a9443c80304276500a0bbbed013889d8c9b40f4.png[/img] [b]Game Rebalancing:[/b] [list] [*] Edited food resources, respawn times, and AI spawn rates and locations. [*] Removed bears and added wolves to The Valley of Giants in order to increase AI immersion and balance resource management. [*] Bear pop-up still triggers when sleeping in a basic shelter. [*] Increased the rate of spirit level increase during mediation. [/list] [b]Enhancements & Improvements:[/b] [list] [*] Upgraded the main menu, prologue, and epilogue artwork with new story art. [*] Updated water material for better above-water visibility. [*] New textures for UI and pop-up menus for enhanced legibility. [*] Replaced storage chest interaction sound with a less abrasive alternative. [*] Decreased loading times on game load and level load. [/list] [b]Bug Fixes:[/b] [list] [*] Resolved collision issues with stairs causing player entrapment. [*] Adjusted collision on multiple craftable furniture pieces. [*] Fixed bug where the UI showed players starting at level one instead of "x" on day one. [*] Beds now craft on triangular floor and foundation pieces. [*] Fixed flickering issues on distant islands especially in the rain. [*] Addressed floating vegetation in The Valley of Giants and rendering issues in The Great North. [/list] [img]{STEAM_CLAN_IMAGE}/40551025/7a7ba7a5d9a517b10dc520f0d8d3abaa4eb7d049.png[/img] Join our [url=https://discord.gg/rB7nEb2Ksh]Discord [/url] to hang out with the community, submit feedback, or report a bug through our ticketing system. We would also greatly appreciate you leaving a review on Steam with your honest thoughts of the game! The more feedback we receive the more ideas we can look at to add to the game in the future. Thank you for your continued support and we look forward to you all continuing your adventures in our virtual world. The Dev Team