Weekly demo update & Sharing progress

How We Die

Pack your bag with good tools, modify your character's dice, and reach the end of the story.

Hello, We are sharing the weekly update and development progress. [h2]Attack Effects Added[/h2] Attack effects have been added for Overwhelm, Épée, Steel Sword, Soccer Ball, Introduction to Physics, Pure Strength, and Pencil. [h2]New Trait Added[/h2] Skilled Creator: When generating tools, they are created with conditions that are one step easier. [h2]Balance Adjustments[/h2] [h3]Tools[/h3] Pepper Spray: Condition changed from a total of 6 or less to 7 or less. Shield: Condition changed from a total of 6 or less to 7 or more. Collapse: Condition changed from "if there’s a 1" to "total of 1 or more." Double-edged Axe: Condition changed from a total of 8 or less to 12 or less. Strategy Change: Effect changed from "Add 3 dice, -20 dice bonus" to "Add 2 dice, -12 dice bonus." Soccer Ball: Damage increased from 7 to 10. Logic Circuit: Effect changed to "If triggered on the 9th combo, damage increased from 7x to 10x." Acupoint: Damage increased from 10 to 15. Card Toss: Base damage increased from 1 to 5. [h3]Characters[/h3] Fgeam: Dice configuration changed from [2, 2, 3, 4, 5, 6] to [2, 3, 4, 5, 6, 7]. Perseus: HP increased from 10 to 15. [h3]Map Composition[/h3] When generating the map randomly, the probabilities of elements appearing have been adjusted. Previously, a fixed number of elements would be placed randomly, but now they will be generated based on proportions to enhance variety. [h2]Bug Fixes[/h2] - Fixed an issue where tools with "Immediate" effects would not function properly when there were multiple enemies. - Fixed an issue where map icon animations wouldn’t display correctly when the "Driver's License" trait was active. - Fixed an issue where rankings in Infinite Mode displayed your rank as another player's. [h2]Progress[/h2] - Game content development is complete, and we are now focusing on polishing until the release date. - Extensive UI/UX polishing is planned. - Background music changes are also planned.