SKALD:Against the Black Priory is a retro-style party-based RPG set in a grim-dark fantasy world of tragic heroes, violent deaths and Lovecraftian horror. Take a chance and roll the dice as you embark on a compelling story filled with deadly creatures, branching story and tactical, turn-based combat
What a week! Skald went live to sterling reviews from both audience and press! I've been working around the clock since then trying to onboard new community members, staying on top of social media and preparing todays Update (Version 1.0.4d). See below!
Due to the amazing momentum we've been building since launch, we've agreed to extend the launch discount until [b]June 13th.[/b] So if you have this game wishlisted, consider picking it up before the summer starts (to help you keep out of the sun)!
Also, if you’re enjoying the game PLEASE consider leaving a review. We’re above 700 reviews now and the Steam algo is all about it so please keep them coming!
[i]NOTE: Some of you may have noticed that we posted and then removed a post very similar to this on Wednesday. This was because we tried to update the game and were very quickly made aware of a bug that interfered with some people’s saves. As a result we rolled back the update as well as the Steam post.[/i]
[h2]Version 1.0.4d is Live![/h2]
As I said, I'm working double time to patch bugs and act on feedback. I've also fixed more typos than I thought humanly possible. V. 1.0.4d should and is the first in a series of updates intended to consolidate the game after launch. We'll keep a rapid cadence for now with no more than 2d7 days between updates.
Version notes at the end of this post to avoid spoilers!
[h2]Experimental Branch[/h2]
We've added an experimental branch for Steam - PC. We'll be uploading new builds here about a week in advance of the Default branch and I sure would love to have your help in testing it! To join it, [url=https://store.steampowered.com/news/app/1069160/view/4158591103906348993?l=english]read this[/url]! Note that as of today, this week’s experimental branch is in sync with the Default branch.
We’ll likely be adding a new experimental build early next week.
[h2]Got Bugs?
[/h2]
Do you have bugs?
[url=https://discord.gg/2uxTSASytx]Discord[/url] is by far my favorite community and it's thriving and very helpful. We have FAQs there as well as a helpdesk and channels dedicated to feedback. If you have very serious bugs that stop you from playing the game, reach out to me personally in a DM in the Discord @SkaldRPG.
We also patrol Steam discussions constantly so feel free to leave questions there.
Finally, please consider reporting to the [url=https://rawfury.atlassian.net/servicedesk/customer/portal/1]Raw Fury customer support desk[/url]. All tickets there also get consolidated and sent to me.
[h1]VERSION NOTES (SPOILERS)[/h1]
[h2]=== Version 1.0.4d ===[/h2]
[h3]FEATURES:
[/h3]
[list]
[*] The life-length of combat pop-ups can be adjusted under Settings -> Gameplay -> Combat Pop-Up Length [Needs Testing]
[*] Whether to give XP to downed characters after combat is now a setting in Settings -> Difficulty -> “XP For Downed Characters”. It is now set to “Enabled” for all difficulties except High.
[*] The recipes listed under and ingredients “Use in” entry are now hyperlinked.
[*] When selecting new spells, you can see all the spells in the relevant school. The spells that are currently locked are marked with a gray padlock.
[*] Feats that increases the tier of a spell school now lists all spell available to that school
[/list]
[h3]MISC:[/h3]
[list]
[*] Added some error checking to achievement setting
[*] Fixed about 150 typos
[*] Slightly improved mouse interactions with multi-tile prop hitboxes.
[*] Made it so that spell aptitude increases both the min and max value of the damage / healing output.
[*] Further worked on improving performance and limiting FPS-drops
[*] Versioning no longer says pre-launch
[*] Made the breath-holding puzzle under the lighthouse easier by adding 1 turn to the breath holding duration
[*] Increased the Vitality provided by healing effects.
[*] I made the ground tiled darker to improve readability and reduce bleeding.
[*] Removed a few unnecessary uses of the “C-word”
[/list]
[h3]BUG:[/h3]
[list]
[*] Pressing the button ‘2’ while naming saves caused the dialogue window to close.
[*] The Steam Cloud file was visible in the save folder
[*] Dropping items on tiles like open doors or on tiles with hidden script triggers did not cause the “bag” icon to show.
[*] Hospitallers could not use heavy armor
[*] Some players had the game start fine and then made a save and quit. Upon starting again the game would hang after the logo reveal – before the menus loaded in.
[*] Ilya in Firgol had “Hound” set as her race.
[*] The issue with the two guards in the cellar under Oleg’s house should not be less pronounced
[*] Some props (like trapdoors) were missing labels (names)
[*] Tried again to fix item weight bug
[*] Circle of mental restoration stunned targets
[*] There was a formatting issue in the credits menu with the Raw Fury names (the tabulation was too big)
[*] Selecting a new character with a potential level up while in the Feat screen did not trigger the level up pop-up
[*] Certain equipable items (jewelry) would be tagged as stackable and equipping them would cause the entire stack to be equipped. These stacks should now be split up upon loading as non-equippable items can be tagged as stackable.
[*] In some very narrow cases, if Iago was somehow knocked out in the Father fight, he would occasionally NOT spawn in the sea-cave after leaving the party.
[*] Fixed a bug where the crafting station in the brewery in Firgol was boxed in.
[*] We fixed a bug where users running Mac Standard builds on Steam were not able to run the game. They would be informed that an executable file was missing.
[/list]
[h3]KNOWN ISSUE[/h3]
[list]
[*]Enabling VSYNC on MacOS causes the title to be unresponsive. Please disable VSYNC.
[/list]
Have a great day!
Anders