Greetings one and all!
We have some cool news for those interesting in playing or creating mods for “Skald: Against the Black Priory”: A big update to the SkaDE tool and a bunch of new content for you to play!
[img]{STEAM_CLAN_IMAGE}/40332547/2f982ad2121c9c20df62dd08c8bb7809a99206a4.gif[/img]
NOTE: The modding enabled build currently exists exclusively on the Steam and GOG Experimental branches. [url=https://mod.io/g/skald-against-the-bl/r/how-to-play-mods]See the guide on how to play here![/url]
[h2]Module Creator Contest Winners[/h2]
The module creator content has finished with 5 submissions! There is some truly AMAZING work in these modules, and hours of fun, so I highly recommend you [url=https://mod.io/g/skald-against-the-bl?tags-in=XMAS+Contest]go check them out![/url]
In fact, I’m so happy with all the great work the community has done that we’ll be awarding a 100 USD gift card to all 5 creators! Raw Fury will be reaching out to you shortly!
The submissions, in no particular order:
[url=https://mod.io/g/skald-against-the-bl/m/through-the-temporal-gate][h3]THROUGH THE TEMPORAL GATE[/h3][/url]
By UndeadBus
[i]“An old friend’s magical experiment has gone awry, opening a temporal gate that floods the village with unstable energy. To set things right, you’ll journey to the past and the future, solving puzzles and battling foes across time.”[/i]
[img]{STEAM_CLAN_IMAGE}/40332547/93c03e26405684a68b1cd7511135e736c86e7cec.png[/img]
[url=https://mod.io/g/skald-against-the-bl/m/brand-new-ratventure][h3]A BRAND NEW RATVENTURE[/h3][/url]
By MorDanGames
[i]“You’re a new adventurer fresh out of a local Guild. Go kill some rats. Easy, right?”[/i]
[img]{STEAM_CLAN_IMAGE}/40332547/f86201cac128b33d0bdb167633e551bff4e59e2a.png[/img]
[url=https://mod.io/g/skald-against-the-bl/m/tyranny-and-justice][h3]TYRANNY AND JUSTICE[/h3][/url]
By PrimitiveType
[i]“A classic tale of Tyranny, and the Justice of the subjugated. A short adventure with custom classes.”[/i]
[img]{STEAM_CLAN_IMAGE}/40332547/468c2a6a9c515ea77f15e88ac3772597329ca243.png[/img]
[url=https://mod.io/g/skald-against-the-bl/m/the-uninvited][h3]THE UNINVITED[/h3][/url]
By Jukse
[i]“In this short adventure, you are a Seeker or, more precisely, you aspire to become one. Explore the Beltar Mansion and get to know its residents and guests. Ask questions. Learn secrets. Save a man from something that came crawling from beyond. Prove yourself.”[/i]
[img]{STEAM_CLAN_IMAGE}/40332547/23b966c0968b4a9e3c266c174c705d411c2ca6d1.png[/img]
[url=https://mod.io/g/skald-against-the-bl/m/loop-two-unfinished][h3]LOOP TWO[/h3][/url]
By Shout27
This one seems a bit unfinished but I appreciate the effort in any case so I’m including it as well.
[img]{STEAM_CLAN_IMAGE}/40332547/b9655f17199f3266bf5de9b1ce6a1e483973e41d.jpg[/img]
[h2]Updated Toolset[/h2]
The SkaDE toolset has gotten a major overhaul. I’ve added a bunch of QoL features as well as added in ALL the graphical and audio assets from the core game. Yes you read that right: You can now use all the Skald assets ever created in your projects!
What’s more, I’ve also added a full copy of the main game data on mod.io. This can be used by modders for learning purposes as it allows them to dissect the main game’s data. [url=https://mod.io/g/skald-against-the-bl/m/skade-full-modding-template]Check it out![/url]
[img]{STEAM_CLAN_IMAGE}/40332547/abb1ec1f52f21fef94489a939313beda9776677e.png[/img]
[h3]SkaDE Tool 1.0.3 CHANGE-LOG[/h3]
[list]
[*]Button of selected draw-mode in map editor is highlighted[/*]
[*]Keyboard shortcuts are now available for draw modes (hover over button to see the tooltip indicating the shortcut)[/*]
[*]There are now options to toggle or un-toggle all draw layers[/*]
[*]Loading and saving now uses a more modern interface for file-selection[/*]
[*]The editor remembers the last folder you loaded a project from between sessions[/*]
[*]Bundled in all the graphical assets from the main game[/*]
[*]Touched up the graphical asset preview feature in the editor[/*]
[*]Added audio assets (music and FX). These can now we “pre-viewed” (listened to) from the editor[/*]
[*]Removed some of the redundant “Go to…” buttons that were connected to fields not referring to objects[/*]
[/list]
[h3]CORE GAME 1.0.7c CHANGE-LOG[/h3]
[list]
[*]Fixed issue where certain items were not available when playing modded versions of the main game (such as tomes)[/*]
[*]Fixed issue where a few quests were when playing a modded main campaign: “Gnawing at the Roots” and “Lost Sailors”[/*]
[/list]
Ok, that’s it for now! To stay posted, be sure to follow the Skald [url=https://x.com/SkaldRpg]Twitter[/url], [url=https://bsky.app/profile/highnorthstudios.bsky.social]Bluesky[/url] and [url=https://discord.com/invite/6wrFFdW]Discord[/url] if you haven’t already!
Cheers!
AL