Weapon of Choice DLC + 1.2 Update

Fights in Tight Spaces

A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day.

Players can now access the Weapon of Choice DLC, experience a whole new way of playing Fights in Tight Spaces as Agent 11 takes up arms against a mysterious new threat. https://store.steampowered.com/app/1867120/Fights_in_Tight_Spaces__Weapon_of_Choice/ A strike to the heart of the agency sends Agent 11 on a worldwide hunt for the attackers - a new and evolving faction of deadly, international assassins. To even the odds, Agent 11 can take up arms for the first time with a brand new gun-fu inspired deck, with new cards and abilities, a new “stance” system, and more. The DLC contains: [list] [*] New “Gunslinger” deck [*] New Agent 11 model [*] 30+ new cards [*] 5 new levels [*] Remixed story mode [*] New enemies and systems [*] 5 new music tracks from nervous_testpilot [/list] [previewyoutube=KnBP-MkUvy8;full][/previewyoutube] [h3]V1.2 Update Notes[/h3] [list] [*] New Game Mode: Endless Mode. A continuous escalation of levels and enemies [*] New Cards: Choke Slam, Leg Kick, Rethink, Discombobulate [*] New Enemies: Prison Brawler and Kendo Ninja [*] New "Brutal" difficulty level [*] New "Safe end turn" option, to prevent accidental presses (enabled in the Options menu) [*] New option to remove damage numbers in replays for cleaner captures [/list] [b]Card Changes[/b] [list] [*] Improvement: You can now Taunt enemies with ranged melee attacks and they will move to the limit of their attack range even if they don't have a target, this makes Taunt more tactically useful [*] Improvement: Allow Redirect to cause an enemy to attack the player (for people running massive counter decks!) [*] Improvement: Iron Body and Power Through now stack duration [*] Change: Option Play now counts as a move as far as Auto-Advance is concerned [*] Change: Taunt and Redirect will now activate non-attack abilities (so you can potentially use Taunt to remove Special Abilities from enemies) [/list] [b]Fixes[/b] [list] [*] Fix: Dodge uses added by Shimmy no longer carry over between turns [*] Fix: Shimmy no longer uses up a Steel Self charge [*] Fix: Close In no longer uses up a Steel Self charge [*] Fix: Early Bird and One Last Thing now trigger Auto-Attack [*] Fix: Dodging enemies work correctly in replays [*] Fix: Correct audio for Flash Kick [*] Fix: Damage numbers now appear when knocking down enemies who ignore damage from front [*] Fix: Corrected issue with selecting some tiles in Fire Escape levels [*] Fix: Bathroom levels correctly centered to prevent overhead health panels being cropped off by the top of the screen [*] Fix: Enemies can auto-attack and turn to face as part of the same reaction [*] Fix: Enemies who are invincible from front now correctly calculate the direction of push attacks [*] Fix: Various issues with windows not breaking have been resolved [*] Fix: Throwing Knife Counter can no longer be countered itself [*] Fix: You can no longer overkill the boss in the final mission and cause a softlock [*] Fix: Fix issue where completing a Daily Play board would complete an active board in Story Mode (and vice versa) [*] General: Performance and loading time improvements [/list]