Players can now access the Weapon of Choice DLC, experience a whole new way of playing Fights in Tight Spaces as Agent 11 takes up arms against a mysterious new threat.
https://store.steampowered.com/app/1867120/Fights_in_Tight_Spaces__Weapon_of_Choice/
A strike to the heart of the agency sends Agent 11 on a worldwide hunt for the attackers - a new and evolving faction of deadly, international assassins. To even the odds, Agent 11 can take up arms for the first time with a brand new gun-fu inspired deck, with new cards and abilities, a new “stance” system, and more.
The DLC contains:
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[*] New “Gunslinger” deck
[*] New Agent 11 model
[*] 30+ new cards
[*] 5 new levels
[*] Remixed story mode
[*] New enemies and systems
[*] 5 new music tracks from nervous_testpilot
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[h3]V1.2 Update Notes[/h3]
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[*] New Game Mode: Endless Mode. A continuous escalation of levels and enemies
[*] New Cards: Choke Slam, Leg Kick, Rethink, Discombobulate
[*] New Enemies: Prison Brawler and Kendo Ninja
[*] New "Brutal" difficulty level
[*] New "Safe end turn" option, to prevent accidental presses (enabled in the Options menu)
[*] New option to remove damage numbers in replays for cleaner captures
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[b]Card Changes[/b]
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[*] Improvement: You can now Taunt enemies with ranged melee attacks and they will move to the limit of their attack range even if they don't have a target, this makes Taunt more tactically useful
[*] Improvement: Allow Redirect to cause an enemy to attack the player (for people running massive counter decks!)
[*] Improvement: Iron Body and Power Through now stack duration
[*] Change: Option Play now counts as a move as far as Auto-Advance is concerned
[*] Change: Taunt and Redirect will now activate non-attack abilities (so you can potentially use Taunt to remove Special Abilities from enemies)
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[b]Fixes[/b]
[list]
[*] Fix: Dodge uses added by Shimmy no longer carry over between turns
[*] Fix: Shimmy no longer uses up a Steel Self charge
[*] Fix: Close In no longer uses up a Steel Self charge
[*] Fix: Early Bird and One Last Thing now trigger Auto-Attack
[*] Fix: Dodging enemies work correctly in replays
[*] Fix: Correct audio for Flash Kick
[*] Fix: Damage numbers now appear when knocking down enemies who ignore damage from front
[*] Fix: Corrected issue with selecting some tiles in Fire Escape levels
[*] Fix: Bathroom levels correctly centered to prevent overhead health panels being cropped off by the top of the screen
[*] Fix: Enemies can auto-attack and turn to face as part of the same reaction
[*] Fix: Enemies who are invincible from front now correctly calculate the direction of push attacks
[*] Fix: Various issues with windows not breaking have been resolved
[*] Fix: Throwing Knife Counter can no longer be countered itself
[*] Fix: You can no longer overkill the boss in the final mission and cause a softlock
[*] Fix: Fix issue where completing a Daily Play board would complete an active board in Story Mode (and vice versa)
[*] General: Performance and loading time improvements
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