Weapon of Choice DLC + 1.2 Update

Players can now access the Weapon of Choice DLC, experience a whole new way of playing Fights in Tight Spaces as Agent 11 takes up arms against a mysterious new threat. https://store.steampowered.com/app/1867120/Fights_in_Tight_Spaces__Weapon_of_Choice/ A strike to the heart of the agency sends Agent 11 on a worldwide hunt for the attackers - a new and evolving faction of deadly, international assassins. To even the odds, Agent 11 can take up arms for the first time with a brand new gun-fu inspired deck, with new cards and abilities, a new “stance” system, and more. The DLC contains: [list] [*] New “Gunslinger” deck [*] New Agent 11 model [*] 30+ new cards [*] 5 new levels [*] Remixed story mode [*] New enemies and systems [*] 5 new music tracks from nervous_testpilot [/list] [previewyoutube=KnBP-MkUvy8;full][/previewyoutube] [h3]V1.2 Update Notes[/h3] [list] [*] New Game Mode: Endless Mode. A continuous escalation of levels and enemies [*] New Cards: Choke Slam, Leg Kick, Rethink, Discombobulate [*] New Enemies: Prison Brawler and Kendo Ninja [*] New "Brutal" difficulty level [*] New "Safe end turn" option, to prevent accidental presses (enabled in the Options menu) [*] New option to remove damage numbers in replays for cleaner captures [/list] [b]Card Changes[/b] [list] [*] Improvement: You can now Taunt enemies with ranged melee attacks and they will move to the limit of their attack range even if they don't have a target, this makes Taunt more tactically useful [*] Improvement: Allow Redirect to cause an enemy to attack the player (for people running massive counter decks!) [*] Improvement: Iron Body and Power Through now stack duration [*] Change: Option Play now counts as a move as far as Auto-Advance is concerned [*] Change: Taunt and Redirect will now activate non-attack abilities (so you can potentially use Taunt to remove Special Abilities from enemies) [/list] [b]Fixes[/b] [list] [*] Fix: Dodge uses added by Shimmy no longer carry over between turns [*] Fix: Shimmy no longer uses up a Steel Self charge [*] Fix: Close In no longer uses up a Steel Self charge [*] Fix: Early Bird and One Last Thing now trigger Auto-Attack [*] Fix: Dodging enemies work correctly in replays [*] Fix: Correct audio for Flash Kick [*] Fix: Damage numbers now appear when knocking down enemies who ignore damage from front [*] Fix: Corrected issue with selecting some tiles in Fire Escape levels [*] Fix: Bathroom levels correctly centered to prevent overhead health panels being cropped off by the top of the screen [*] Fix: Enemies can auto-attack and turn to face as part of the same reaction [*] Fix: Enemies who are invincible from front now correctly calculate the direction of push attacks [*] Fix: Various issues with windows not breaking have been resolved [*] Fix: Throwing Knife Counter can no longer be countered itself [*] Fix: You can no longer overkill the boss in the final mission and cause a softlock [*] Fix: Fix issue where completing a Daily Play board would complete an active board in Story Mode (and vice versa) [*] General: Performance and loading time improvements [/list]