Weapon modes, more enemy ships, crafting materials, blueprint unlocks, more.

First of all, thanks to everyone who's been playing and reporting bugs and giving feedback, it helps! [h1]Here's what's new in today's update:[/h1] [list] [*]Added new firing modes to the following weapons: [list] [*] Blasters: Burst fire. [*] Machine guns: Spread. [*] Missiles: Splinter. [*] Lasers: Long range. [*] Torpedo launchers: Cluster. [*] EMP launchers Cluster. [*] Railguns: Randomize mode. [*] Saws: Reverse & Grind modes. [/list] [*] Fire only (no detach) mode for Detaching launchers. [*] Added size 3 thrusters. [*] Missing ships added, updates to most enemy ships to include new firing modes. [*] Boss fights are now escapable in Rogue mode. [*] Unlock blueprints randomly via destruction (100% chance from boss fights). [*] Crafting materials now drop randomly via destruction instead of just via melting. [*] Melting is now only done via right-click in inventory & craft mode, to prevent accidents. [*] Made enemy placement throughout the world more randomized. [*] Now only pieces of your ship & things that were detached from your ship can pass through your shields (shields protect you from dangerous debris and makeshift detacher-launcher missiles now) [*] Miscellaneous graphical improvements. [*] New starting ship, to get you into the game faster. [/list] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31501901/250b523c6bee9e6d1c932857080c24dc0a0243ce.png[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31501901/907e0978de6a32c0263ef698df34dfce2b1df0d3.png[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31501901/6b1787cba32f602af3e0f0b52d19edba36edeb2b.png[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31501901/20b9253f5096769ca34028fad74c3bc0558391a1.png[/img]