Graphics, Gameplay, Optimization Update - Late September '18

First of all, big thanks to Megan for providing me with great feedback and ideas, many of which that went into this update. I've added a new trailer to the store page, which is also on YouTube here: https://www.youtube.com/watch?v=V-x4_AzxhK0 Here's the list of updates: [list] [*] Heavy optimizations [*] Particle based explosions [*] More balanced RPG mode gameplay [*] More balanced crafting material drops [*] More metallic/shinier looking ship & asteroid rendering [*] Asteroids now fly through target area and only explode if something collides with them [*] Thruster fire does damage and pushes things away [*] ESC Menu now pauses game [*] Hold shift at (almost) any time to enter quick-pick mode, where edge panning is enabled, left click picks up items, and right click melts them. [*] Number of inventory pages now increases with level, up to 8 pages of inventory to store items in. [*] Long charge weapons no easier to see charge state (Railguns, Torpedo/EMP Launchers, Drone Launchers) [*] Inventory Sort button [*] Inventory auto-repairs when at space stations [*] Can set angular range of power hinges/turrets [*] Laser beams now tapered and do more damage up close [*] Bug fixes and more! [/list] Also if you have ideas or feedback, or would simply like to chat about the game, feel free to join the BlockShip Wars: Roguelike Discord Server: https://discord.gg/tGpE6Dn