Weapon and AI improvements, with more bugfixes

BAD BLOOD: 1926

1926, Chicago. The mob has been dabbling in bio-organic experiments and mechanical implants. In this first person shooter, you play as a federal agent tasked with taking them down! Visceral gameplay, mutational genetics and cybernetic enhancements come together in a fresh take on the genre.

One of our favourite bug fixes lets players pickup the switchblade, which was previously falling through floor, never to be seen again. [img]{STEAM_CLAN_IMAGE}/44935952/6d17f592f2a995ce13e361a648f0d50170e0a56c.jpg[/img] As well as fixing some bugs, we made some changes to AI behaviour, sped up the animations for changing weapon, and tweaked auto-switching. We've tried to tweak the AI so that it is less likely to shoot you in the back from miles away, at least on the easier settings. We have also added a few more rewards for players who explore more thoroughly, and removed some of the more dangerous enemies from easier settings - since we never intended them to be there anyway. Fixed bugs: [list] [*] Enemies will sometimes not move, can be worked around by restarting the level [*] An intended speed run route skips a checkpoint [*] No collision on switchblade drop (so it would drop through the floor) [*] Fixed breaks in navmesh [/list] Known bugs: [list] [*] Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead [*] Physics can force the player out of the world [*] Framerate can really suck in general [*] Controllers can not operate the pause menu, only show or hide it [*] Inventory screen doesn't work [*] Objectives screen is nonsense [*] Random opening door sound when starting the level [*] Enemies turn around too slowly [*] End section buzzsaws do not always kill the player [*] More animation jank than you can shake a stick at [*] Weapon swap will not change to correct pose for gun arms [/list]