A delicious update...

BAD BLOOD: 1926

1926, Chicago. The mob has been dabbling in bio-organic experiments and mechanical implants. In this first person shooter, you play as a federal agent tasked with taking them down! Visceral gameplay, mutational genetics and cybernetic enhancements come together in a fresh take on the genre.

Mostly for this release its some fixes to graphical glitches, small AI improvements and general stability fixes. A lot of small stuff but we feel its a great improvement, especially to the main menu visuals. We will continue to work on AI behaviour and other bugs for the next update! Fixed bugs: [list] [*] Menu visuals are now correct [*] AI can now navigate through space left by destructibles after they are destroyed [/list] Known bugs: [list] [*] Game may get stuck on loading screen [*] Tommy Gun enemy is janky and sometimes kills himself [*] Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead [*] Physics can force the player out of the world [*] Framerate can really suck in general [*] Controllers can not operate the pause menu, only show or hide it [*] Inventory screen doesn't work [*] Objectives screen is nonsense [*] Random opening door sound when starting the level [*] Enemies turn around too slowly [*] End section buzzsaws do not always kill the player [*] More animation jank than you can shake a stick at [*] Weapon swap will not change to correct pose for gun arms [*] Baseball bat goes missing instead of becoming collectable [/list] ... and please check out our Kickstarter campaign if you like what you see: https://kickstarter.com/projects/redmarmoset/bad-blood-1926