We would like to share a brief overview of our next roadmap.

NAKWON: LAST PARADISE

NAKWON is a 3rd person view Zombie Apocalypse Stealth Survival game. Experience a new form of 'Post-Apocalypse Life' that you've never seen before. Explore Extraction Survival and gather resources from the PvPvE city, where Zombies and Survivors coexist to survive in this new societal structure.

[h3]We needed to take some time to reflect on the feedback from the pre-alpha test and re-evaluate our next steps.[/h3] Now that the general direction has been determined, we are entering the phase of development where we discuss the details and begin implementation. The next test will be the Alpha Test, and although the timeframe is expected to be in the latter half of this year, it is not yet confirmed. If the goal of the Pre-Alpha Test was 'laying the foundation,' the Alpha Test aims to 'build basic completeness' and we plan to proceed with tasks in the following three categories: [olist] [*] [b]Establishing basic service[/b]: Enhancing the overall completeness and functionality as a game service. [*] [b]Incorporating feedback from the Pre-Alpha[/b]: Overhauling aspects pointed out as weaknesses or areas for improvement. [*] [b]Adding basic content[/b]: Providing goals to aspire to and various activities. [/olist] We are currently organizing detailed task lists for each category. Among them, we would like to share keywords for the main tasks. (Note: Please be aware that the following content may be subject to change during development.) [b]1. Establishing Basic Service:[/b] [list] [*] Improving Game Service: Strengthening anti-cheat measures, minimizing server lag, UX redesign [*] Adding Basic Features: Character appearance customization, in-game voice chat, matchmaking based on MMR [/list] [b]2. Reflecting Feedback from the Pre-Alpha:[/b] [list] [*] Combat Overhaul: Separation of upper and lower body combat, improvement of impact/contact, separation of left/right-hand slots, natural movement [*] Zombie Enhancement: Adding new Zombie types, enhancing the satisfaction of killing Zombies, increasing Zombie threat level [*] Scouting Rule Improvements: Starting point selection, Exit rule improvements, removal of toxic gas [/list] [b]3. Adding Basic Content:[/b] [list] [*] Basic Objectives: Adding main and sub-quests [*] New Mode: Adding PvE Co-op mode (up to 4-player parties, multiple parties can join) [*] Exploration Content: Adding difficulty selection, map changes based on difficulty, applying random weather [*] Farming Content: Adding equipment grades and options, adding equipment skills [*] City Content: Adding costume shop, hair salon, plastic surgery, etc [*] New Items: Installable consumables, shield equipment, etc [/list] The items mentioned above are major components, and there may be less major tasks not listed here (e.g., sound improvement, mail system, etc.). Additionally, since only the broad direction has been discussed, there is a possibility that these may change during the actual stages of development. However, for those who have been waiting for and supporting NAKWON after the Pre-Alpha, I wanted to share the general idea of where we are headed as soon as it was organized. We plan to share as much as possible while developing. Whenever we can provide more detailed information, we will continue to keep you informed. The entire development team will put in our best efforts to present an enjoyable game. Thank you.