We'd like to take a moment to share our development progress.

NAKWON: LAST PARADISE

NAKWON is a 3rd person view Zombie Apocalypse Stealth Survival game. Experience a new form of 'Post-Apocalypse Life' that you've never seen before. Explore Extraction Survival and gather resources from the PvPvE city, where Zombies and Survivors coexist to survive in this new societal structure.

[h3]The team is still hard at work on our next goal.[/h3] We're still in the early stages, so there are a lot of things that may be misunderstood when we show them to you (awkward motions, weird wording, etc.). Also, there were some things that changed from the original plan once we got into the development phase. So it's not the right time to show everything, but we're still going to share what we can. [h3][b]< Development Status >[/b][/h3] We're still in the early stages of development for the next version of the game, so we're still building the framework (especially the combat rework). Other than that, we're working on the following two main topics. [h3]1) Gameplay reorganization (combat rework & mode redesign)[/h3] [list] [*] [b]Separation of upper and lower body:[/b] Players will be able to move and attack as they wish without stopping when attacking. [*] [b]Separation of left and right equip slots:[/b] Implement separate slots for equipment on the left and right hands so each hand can hold its own equipment. (e.g., one sword on the left and one on the right) [*] [b]Added Shield:[/b] Implement separate slots for equipping shields on the left and right hands (e.g., one shield on the left and one on the right). [*] [b]Added Special Actions:[/b] Introduce special actions for each type of equipment. [*] [b]Added Knockdown:[/b] Implement a knockdown system to incapacitate Zombies. [*] [b]Added Skills:[/b] Implement a system to switch between skills, which were previously fixed as active and passive. [*] [b]Changed Rules:[/b] Replaced the Poisonous gas mechanic with timed events and made adjustments to the escape rules. [*] [b]Changed Map:[/b] Divided the map into multiple zones using bulkheads and increased the spawning of Zombies in key areas. [/list] [h3]2) Growth restructuring (equipment growth & character growth)[/h3] [list] [*] [b]Added equipment options:[/b] Implemented a system to randomly generate additional attributes or abilities for looted equipment (similar to item options in Diablo). [*] [b]Added equipment:[/b] Introduced more melee weapons and armor options. [*] [b]Statification of Character Abilities:[/b] Implemented a system to display and manage all of the character's exploration abilities numerically, akin to stats. [*] [b]Transition to a character-selectable structure:[/b] Instead of creating a single character, players can acquire and develop multiple characters from the in-game pool. [*] [b]Level and Talent System:[/b] Level and Talent progression for each character [/list] Nevertheless, here are a few teaser screenshots of what's in the works. These are all very early development samples and may look different in the final product (they probably will). [h3]1) Using Shields[/h3] With the addition of a new equipment class called Shields, we're working on the defense system and motion around them. [previewyoutube=Qv4uSTi9uFU;full][/previewyoutube] [h3]2) Adding weather[/h3] We're adding multiple weather types in addition to the existing night. In addition, we'll be adding foggy daytime, which will reduce the visibility of zombies. [img]{STEAM_CLAN_IMAGE}/44659710/787df419a97e397bc4080c4dfadf103fd8c655a5.jpg[/img] [h3]3-4) More interiors[/h3] We're expanding the interiors of major buildings. For example, the NAKWON Arcade will now have multiple floors to access instead of just the first floor, and the entire building will feel like a larger dungeon instead of just the first half. [img]{STEAM_CLAN_IMAGE}/44659710/c09ec4e61543f5279e846472a425a24da76a8039.jpg[/img][img]{STEAM_CLAN_IMAGE}/44659710/5e59bbdca5906111273d88cc9a4e985d7592743f.jpg[/img] [h3]5-6) Improvements/additions to existing terrain[/h3] We're improving the existing map terrain and adding new places to enter. [img]{STEAM_CLAN_IMAGE}/44659710/2345d30d02701394c79b4b5889d58fc995cdf4c2.jpg[/img][img]{STEAM_CLAN_IMAGE}/44659710/4a0f7e5ec0088bf712750d7057f4d8907cfabf44.jpg[/img] [h3]7-8) Character system and stats[/h3] We're redesigning the character system so that you can unlock multiple characters and swap them out at any time to play and grow. Each character has a personality, unique skills, and a main story quest. You can't change their faces and hair, but you can swap out their tops and bottoms at will. We're planning to make them grow as they level up and gain traits. [img]{STEAM_CLAN_IMAGE}/44659710/c912ca0459b0d2a5af23c256955099f1c576d5bb.jpg[/img][img]{STEAM_CLAN_IMAGE}/44659710/207d042c0a0833b0252c1afd8f37c055ea72044c.jpg[/img] [h3]9) Character Appearances[/h3] We're working on several different looks for playable characters [img]{STEAM_CLAN_IMAGE}/44659710/49ed030256bbfcda8c06f63c18982dbde772b8e2.png[/img] [h3]10) New Zombies[/h3] In the Pre-Alpha, there was only one type of Zombie in combat, but now we're adding new Zombies. For example, we're working on a Zombie that has traces of being a former member of the NAKWON Survivors and uses armor and weapons. [img]{STEAM_CLAN_IMAGE}/44659710/b400511c4187652396f71fc2ecf1db850b5f927a.jpg[/img]