IDEA is a game about discovering and sharing. Explore gorgeous landscapes, roll down highways and stumble upon welcoming cottages and abandoned dumpsters. Help your ideas find their way – and share them with the world when they stop, before beginning your journey anew.
Hi everyone! It’s been very busy these last weeks; we’ve been working hard on the game, of course, but we also had the opportunity to[b] fly to the Games Developer Conference in San Francisco and show IDEA for the first time.[/b] Sharing our game for the first time was a very exciting opportunity, but also kind of a scary one, for obvious reasons...
The feedback we got was amazing, though: everyone who played IDEA loved the concept of the game, and praised both the breathtaking visuals and its relaxing gameplay. They also jumped at the opportunity of sharing their own thoughts when their run ended before its time, and we got lots of different messages – [b]from funny jokes to heartwarming and even poetic lines.[/b] We are working on a little surprise to show you some of the best ones… stay tuned!
Attending an event such as this is not a decision that should be taking lightly. You’re showing your game in the middle of its development, when sometimes there isn’t even a working build (outside of the engine you’re using, that is). Some features might still be in the air, or not fully implemented. That means that you have to produce a functioning, stable build – but [b]it won’t be the final one, so in some way it implies taking a detour[/b] from the actual development of the game.
On the other hand, having a deadline, and being forced to settle on some things because you have to implement them in some way in the game, can have positive effects:[b] it forces you to make decisions, to commit with some concepts and features, [/b]and test them in a real environment (i.e. with actual players that don’t know, and don’t care, about the creative process that has taken you to where you stand).
We experienced all this, and we’re happy to say that it has had positive effects over the development of IDEA. We don’t want to spoil any surprises yet, so just let’s say that[b] soon we’ll have something to announce! [/b]In the meantime, we want to leave you with some pictures of our time in San Francisco…
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[i]This was the Spanish area at the GDC! [/i]
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[i]This is how our stand looked (and how the boss Arturo Monedero found it when he arrived!)[/i]
And because all work and no play makes Jack a dull boy, after the GDC Arturo took some time to visit Yellowstone. Arturo [i]definitely [/i]did not send us this pictures to make us jealous. Not at all. Absolutely not. *shakes in jealous rage*
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We wish we could bring these landscapes to IDEA as well! Thanks for reading this far and remember, if you want to help us, wishlisting and following the game can make a great difference -- and you can also follow us on [url=https://twitter.com/TLR___games]Twitter[/url] and [url=https://www.instagram.com/thelongestroadgames/]Instagram[/url] and help us spread the word on your social media. Have a great weekend, and see you soon!
https://store.steampowered.com/app/1873870/IDEA/