We've updated our demo for TactiCon!

Demonschool

Demonschool is a new-style tactics RPG where motion equals action. Defeat big weirdos in between the human and demon worlds as Faye and her misfit companions, while navigating university life on a mysterious island.

Based on feedback from LudoNarraCon, we've done some small updates and bug fixes to the demo just in time for TactiCon. If you encounter issues as you play, feel free to use this [url=https://docs.google.com/forms/d/e/1FAIpQLSd0iOpUXGcw4pTVZ8YpxoEPd3Cbz8oeLX91-cGZmiyw15_FYQ/viewform]form to tell us about it[/url]! [img]{STEAM_CLAN_IMAGE}/42519171/5a208618e7d462f5532c5d486f047cfcff28ed04.png[/img] As for the changes, we have: [list] [*] added a tutorial tab to the title screen, and rewritten some of the text. We will have more robust tutorials in the final game, but this should make what we have a little more clear. [*] rearranged the location of the Action Points bar to keep it closer to the player portraits. [*] also added blue AP indicators for when you're mid-sidestep, as an indicator of what's happening with AP during that time, as a sidestep+full move costs the same as one full move by itself. [*] updated the music slightly to the newest versions [*] generally done a lot of little bugfixes here and there! [/list] Thanks for playing, and thanks for your feedback so far! We're glad everyone has been enjoying the demo!