We’ve just made Update 2 live on Steam!

Fragmental

An intense competitive and co-operative, couch-play multiplayer twin-stick shooter with some of the fastest and most frantic gameplay around. It’s a single screen, explosive arcade blast of fun where the weapons and arenas are deadly and the rivalry is fierce.

Our 2nd Update to Fragmental has now gone live! It's been 4 weeks since our last Update, so we're currently a little behind our planned schedule, but I promise it will have been worth the wait! While Update 1 added new Weapons & Modifiers, this Update is a bit heavier in content, providing new Maps, Game Setup configuration options, and a new team based Game Mode. [h1]New Game Mode – Team Deathmatch[/h1] [list] [*] 2 v 2, (or 2 v 1 if you want a challenge!). [*] Friendly fire is most definitely on, so pick your shots carefully. [/list] [h1]13 New Standard Maps[/h1] [b]BOXED IN[/b] [list] [*] One of the tightest Maps in the game. The combination of windows and doors mean Rounds never last long here. [/list] [b]SHOWDOWN[/b] [list] [*] A high noon shootout, wait for the walls to drop and don’t get an itchy trigger finger. [/list] [b]PRISON ARCHITECT[/b] [list] [*] Don’t be introverted here, run to the middle to fight! [/list] [b]SHOOTING GALLERY[/b] [list] [*] Moving platform action where you can be fragged from any angle. [/list] [b]KNUCKLE DUSTERS[/b] [list] [*] Curved walls everywhere mean you’re never safe from bouncing projectiles. [/list] [b]DEATH TRACK[/b] [list] [*] A racetrack loop with deadly spectators ready to join the action at the press of a button… [/list] [b]BALL PIT[/b] [list] [*] So. Many. Balls. [/list] [b]NAE DICE[/b] [list] [*] Lots of movement on this Map, try bouncing shots off the outside ring for skill frags. [/list] [b]GRASSY KNOLL[/b] [list] [*] This is all about deflecting shots off walls, or threading the needle down the centre. [/list] [b]WINDOW PAINS[/b] [list] [*] Remember you can shoot through windows. There’s lots here to take advantage of. [/list] [b]STANDING STONES[/b] [list] [*] It looks like Stonehenge? Really? Hadn’t noticed. [/list] [b]BATTLEFIELD[/b] [list] [*] A large battlefield with irregular walls for unexpected ricochets and perfect aim long range shots. [/list] [b]DEATH VALLEY[/b] [list] [*] Careful of the gaping chasm in the centre of this Map. [/list] [h1]3 New Survival Maps[/h1] [b]LAZER MAZE[/b] [list] [*] This room hates you. The floor moves and the walls are deadly. [/list] [b]HEX-A-GONE[/b] [list] [*] An evil Billiards inspired table with added laser death. [/list] [b]PARKOUR PUNCHING[/b] [list] [*] Aerial jousting with 4 platforms and 1 Jump Pad. [/list] [h1]Game Setup Configuration Options[/h1] Only Player 1 can change these, more options to come in future Updates. [b]Frags required to win: 5 /10 / 15 / 20[/b] [list] [*] This has been the most requested feature from all of our feedback so far. 20 frags can take a long time. Especially when playing 1 v 1. [/list] [b]Survival Maps: ON / OFF[/b] [list] [*] These Maps currently appear every 10th round. This option gives Players the option to disable them, so they will only ever see standard Maps. [/list] [b]Modifiers: ON / OFF[/b] [list] [*] The Modifiers are there to add extra variety to rounds, but for a more vanilla experience, this option allows them to be disabled and so not appear. [/list] [b]Deathwalls: ON / OFF[/b] [list] [*] The purpose of the Deathwalls is to keep the game flowing, by making it impossible to hide for too long. The essence of Fragmental is fast paced, rapid fire rounds, not a tactical cover shooter! However if you really don’t like being rushed, this option allows the Deathwalls to be turned off. [/list] [h1]Weapon Updates[/h1] [b]Mine Launcher[/b] [list] [*] Player can no longer trigger their own Mines. [*] Splash damage radius +100%. [/list] [b]Rocket Launcher[/b] [list] [*] Splash damage radius -20%. [/list] [b]Homing Rockets[/b] [list] [*] Splash damage radius +100% [/list] [b]Redeemer[/b] [list] [*] Splash damage radius -17% [/list] [b]Sniper[/b] [list] [*] Can now fire through teleporters [/list] So, that’s Update 2 out of the way, now on to Update 3. This next one is a biggie, with the first implementation of AI Enemies meaning you will finally be able to play Fragmental single Player. As ever, if anyone has any questions or suggestions about these Updates or the game in general, add them to the[url=http://steamcommunity.com/app/424040/discussions/] Steam Discussions board [/url] and we’ll do our best to get back to you as quickly as possible. With these Updates, and the growing number of videos from Youtube and Twitch streamers, we’re beginning to see our Player base grow. If you’re not yet one of them grab the game now! The practise time you get will give you an advantage when we get to Update 6 where we deliver the monster that is Online Play. It’s only a few more Updates away… The Ruffians