An intense competitive and co-operative, couch-play multiplayer twin-stick shooter with some of the fastest and most frantic gameplay around. It’s a single screen, explosive arcade blast of fun where the weapons and arenas are deadly and the rivalry is fierce.
It’s been a while since our last major Update to Fragmental, but as promised the game is still being worked on and we’ve got a big Update with lots of new content for you.
This will be our 5th major Update to the game, and we have one more Update planned before the game hits v1.0 within the next month or two.
Here’s a high level overview of what you can expect from Update 5.
[list]
[*] New Survival Game Mode.
[*] 26 New Survival Arenas.
[*] 4 New Music Tracks.
[*] Lots and lots of Bug Fixes and Tweaks.
[/list]
[h1]NEW SURVIVAL GAME MODE [/h1]
The new Game Mode is called Survival. It focuses play on the more abstract and dangerous Survival Arenas where Melee combat rather than Weapon combat is more often than not the order of the day.
[list]
[*] The Survival Game Mode is for 2 to 4 Players. You can play against each other individually or split into two teams. You can also include AI Players if you wish.
[*] The Game Mode is like a twisted mirror image of the Deathmatch Game Mode. The structure of the game has you playing 3 Survival Arenas in a row, and then you play 1 Standard – Deathmatch – Arena for 1 Round. Then it loops back to the start and continues in this manner until one of the Players or Teams win.
[*] Rather than aiming for a target number of Frags to reach in order to win, in Survival each Player begins the Match with a set number of Frags – the default is 10.
[*] As you play through each Round within the Survival Arenas, Players will be punched off the edge of the Arena, punched into Laser Beams, Death Spheres, etc. and when they do, they will lose one of their Frags. As the Rounds progress, Players will lose more and more of their Frags.
[*] When the Match gets to a Standard Deathmatch Round, the Player will be able to pick up Weapons as usual and kill their opponents. For each kill they get, they will get a Frag added to their total – giving them a chance to further extend their lead, or claw back some Frags if they’re falling behind.
[*] If any Player loses all of their Frags, they will not appear as a Player Character in the next Round of the match. What they do have is an aiming reticle in their colour projected down on the ground that spawns where their Player Character would have done. They can move the reticle around as if it were a Player, and if they press their Fire button they will spawn a Death Sphere in the air that will fall and land on that exact spot.
[*] If they kill an Enemy with a Death Sphere during a Survival Round, that Player will lose a Frag as usual, but if they managed to kill an Enemy with a Death Sphere during a Standard Deathmatch Round, not only will the Enemy lose a Frag, the Player will actually gain one, which will get them back into the game in the next Round. If they can survive the next 3 Survival Rounds without getting killed, they’re back in the game. It’s a tough challenge, but it can be done!
[*] A Player or Team wins when all of their opponents have 0 Frags remaining and they still have at least 1 remaining. Simples.
[/list]
[h1]26 NEW SURVIVAL ARENAS[/h1]
26 new Arenas for you to play the new Survival Game Mode as well as Deathmatch and Team Deathmatch in.
[b]BATTENBURG[/b]
[list]
[*]This capsule shaped Arena is split into four by criss crossing Lasers. A Jump Pad sits at the centre of each of the four areas, and a central raised plinth – accessible via the a Jump Pad – has a button on it. Hit that button and the Lasers will start to spin and keep accelerating.
[/list]
[b]UNFAIRGROUND[/b]
[list]
[*]Each Player is locked in an area, with a button and a Laser facing each of them from a distance. Each Player has a Pistol. Shoot a button and the Laser in line with it takes a step toward the Player ahead of it. The Players then choose which Player they want the Laser to hit first – usually whoever is currently winning!
[/list]
[b]TRAPDOORS[/b]
[list]
[*]A really tight little Map with no obstacles to hide behind. The outer edge of the floor will randomly open under you, so stay in the middle and stand your ground to avoid falling to your death.
[/list]
[b]ICE RINK[/b]
[list]
[*]A tiny, circular platform with a Black Ice Modifier dead centre. Pick it up then try not to slide off the platform as you avoid all the punches flying around.
[/list]
[b]SPINNING WEB[/b]
[list]
[*]A spinning spiderweb of pathways lead to a central platform containing a lone Repulsor. Reverse Runner Modifiers will also spawn within easy reach on the outer web. Can you get to the Repulsor before another Player picks up and activates the Reverse Runner Modifier?
[/list]
[b]LET’S DO THIS![/b]
[list]
[*]A little nod and wink to the UFC here, with the addition of Lasers instead of a chainlink fences and the addition of a big red bouncer in the middle to keep Players on their toes.
[/list]
[b]WIPEOUT[/b]
[list]
[*]A small honeycomb platform with walls to avoid you falling off, with four Jump Pads. Then we have a Laser that swipes back and forth left to right. You need to your timing right and use the Jump Pads to skip up and over the Laser while avoiding the other Players.
[/list]
[b]HEADS UP![/b]
[list]
[*]A small rectangular platform that starts to shrink in size. A Death from Above Modifier sits at the centre. The smaller the platform is the smaller the space the Death Sphere have to fall, making it an incredibly dangerous place to be.
[/list]
[b]ORBITALS[/b]
[list]
[*]A large ringed platform with a series of small floating and spinning circular platforms rotate around a central platform that contains a single Repulsor. Double Time Modifiers also spawn on the outer ring. Get to the Repulsor before the Modifier is activated so you can take out your opponents without needing to move at double speed.
[/list]
[b]WORLD 1-1[/b]
[list]
[*]Inspired by that little Italian plumber. This level has a series of steps going up from left to right. Use Jump Pads to make your way to the button that sits on a floating platform connected to a tall flag pole. If you hit the button the steps will all start to fall away as you slide down to safety.
[/list]
[b]LIMBO LASERS[/b]
[list]
[*]Two long horizontal platforms connected by a short vertical path at their centre that has a button on it. Each platform has 4 sets of pillars with Lasers connecting them that rise and fall slowly. Jump Pads sit between each of the sets of pillars. If you hit the button the Lasers start moving at much higher speed, making it extremely risky to try to move under them.
[/list]
[b]STAY ON TRACK[/b]
[list]
[*]4 long and thin angled platforms connected at right angles by short even thinner platforms. Each long platform has a Repulsor sitting on it. Which Player can get to their Repulsor first and get their angles correct to take the others out?
[/list]
[b]SLOW AND STEADY[/b]
[list]
[*] 4 thin zig-zagging and interconnected paths lead the way to the top of the screen and connect to a long horizontal path that has a platform with a button on it sliding back and forth from side to side along it. If a Player can get to the button and activate it, a Laser will slide up from the bottom of the screen killing anyone it hits.
[/list]
[b]SNOOZE YOU LOSE![/b]
[list]
[*]2 horizontal platforms with Repulsors in the middle, both platforms connected by a vertical path with a pillar in the middle. You either need to run for the Repulsor, or run for the cover of the central pillar – the Repulsor is your best shot!
[/list]
[b]CRASH COURSE[/b]
[list]
[*]A long assault course that has the Players running toward the top of the screen as the camera tracks along the course. Navigate the Lasers, gaps, Jump Pads and Teleporters to get to the end.
[/list]
[b]CLONEBALLS[/b]
[list]
[*]A medium size hexagonal arena with one small Death Sphere in the middle. This Death Sphere begins to expand until it pops and creates two new small Death Spheres, which once again grow and pop, into 4, and then again until 8 large Death Spheres are rolling around the Arena.
[/list]
[b]ALIEN TROIS[/b]
[list]
[*]Inspired by the final scene of Alien 3. 2 buttons are placed either side and just outwith a long walled path. If any of the 4 buttons are hit, a wall with a Laser attached to its front slides along the path from right to left, killing anything it hits.
[/list]
[b]KING OF THE RING[/b]
[list]
[*]A spinning cross hair of an arena which has 4 sliding bouncers that move back and forth the four lines of cross. Do you stand your ground behind the bouncers or try to dodge past and take on your opponents?
[/list]
[b]CENTRE STAGE[/b]
[list]
[*]This arena is split into 3 platforms, with 2 either side of a central circular platform with a Repulsor. Each of the outer platforms have a button in the middle, which when pressed will slide out a platform connecting that side to the central, circular platform giving you and one of your opponents access to the Repulsor.
[/list]
[b]PORTAL PUNCHOUT[/b]
[list]
[*] A spinning, circular platform with four rows of bouncers placed along the other edge. At the centre are four Teleporters which will send anyone punched into them out to other Teleporters that sit directly above the abyss. There’s not much room to move in this one.
[/list]
[b]BEST OF LUCK![/b]
[list]
[*]A plethora of spinning and moving hexagonal platforms of different sizes move along various paths. They create multiple routes to a central platform with a single Repulsor. If you can somehow make your way across then you will surely have won the Round – which is a lot harder than it sounds.
[/list]
[b]MINUTE MEN[/b]
[list]
[*]Inspired by the face of a clock, only on this clock, the hands are replaced by Lasers with Death Spheres at their end, and they both spin in different directions. You have two Jump Pads to use to skip up and over these constantly accelerating hands of death!
[/list]
[b]TIME TO START RUNNING[/b]
[list]
[*]A long, long arena where you run towards the screen as you’re chased by an enormous Death Sphere. Your path is constantly blocked by holes. You need to sprint at full speeds, avoid your opponents, the holes and the enormous Death Sphere to see if you can make it safely to the end. It’s possible, but it’s really tricky!
[/list]
[b]DEAD CENTRE[/b]
[list]
[*] A circular platform with a hole in the middle spins at the centre of this arena. The platform has 4 curved walls on it and another 4 curved walls that float and spin around it in the opposite direction. Further out from all of this are 4 Lasers that point in toward the centre of the arena. The various curved walls provide cover at times, but being anywhere near the centre is a dangerous place to be.
[/list]
[b]DEATHBOWL[/b]
[list]
[*]A funnel shaped arena, where Death Sphere slide down the coned ramp towards the small platform where the Player are waiting. This little platform also has a hole at its centre with spinning Lasers in it. Looks like a big scary toilet bowl.
[/list]
[b]REDEEM YOURSELF[/b]
[list]
[*]A slowly rotating circular maze split into four slices. Each Player starts with a Laser facing them and a Redeemer behind them. At the centre of the maze are four buttons. If you can fly your Redeemer Rocket through the maze and hit the button, the Lasers in front of your opponents will slide towards them and take them all out. Ready? GO!
[/list]
[h1]4 NEW MUSIC TRACKS[/h1]
We’ve added some variation to our musical landscape with 4 fantastic new music tracks for you to listen to as you destroy your opponents!
...
So, there you have it, a brand new Game Mode, 26 new Arenas, 4 new Music tracks and countless bug fixes and gameplay tweaks! It’s a pretty meaty Update. :)
As mentioned, we’re hoping to get our 6th and final Update done soon so that we can finally exit Early Access.
As ever, we really want to hear what everyone thinks of the game, so if you have any feedback or questions please add them to the[url=http://steamcommunity.com/app/424040/discussions/] Steam Discussions board [/url] and we’ll do everything we can to respond to your comments as fast as possible.
The Ruffians