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Picayune Dreams

Picayune Dreams is a roguelike blend of bullet heaven horde survival, and bullet hell gameplay. Adrift across the endless void, you must fend off thousands of nightmarish and otherwordly creatures. Uncover a mysterious and surreal story. And don't forget. You mu [TRANSMISSION INTERRUPTED...]

Hello! It's me, Stepford! I'm writing this newspost with good news! We are one of the top five nominated games for "Best Game" made using Gamemaker for 2024. [img]{STEAM_CLAN_IMAGE}/42790996/3a22e307d6d6016784c96ac0690c620757e1640e.jpg[/img] This is super awesome, and it's not something I could've imagined while making the game. I can't put into words how grateful I am for everyone who has played our game, I seriously couldn't ask for a better community. ːGunfireRebornloveː The next stage of the Gamemaker Awards is all five of the games going against one another in a poll, which is where [b]I need to ask for your help![/b] [url=https://gamemaker.io/en/blog/gamemaker-awards-2024-voting]Here[/url] you can see all of the entries, and there's three different categories. We are competing for the Best Game, and that's where you will find us. You can click [b][url=https://opr.as/GMA24-Vote]VOTE NOW![/url][/b] either on the bottom of that blog or right here and you'll be taken to a Google Form where all of the votes are being tallied. If you could head over there and chuck us a vote, it'd mean the world. ːSpRad_Rockː There's also other categories for the Most Anticipated Game and Best Gamemaker Tool, so if you recognize any of the entries in those you should def give them your support. ːsteamhappyː * --- * [h2]WHERE IS THE UPDATE!?[/h2] The update is still being worked on, but it's shaping up to be something I'm really happy with. There's a huge number of quality of life changes I can't wait for you all to get your hands on. - You can now see if your runs are 'flawless' by holding tab. - Quick Restart. - Save backups. - All bosses automatically reduce weapon visibility like the final boss. - A bunch of fixes to the canisters relating to their XP amounts and modifiers. - Adjusting dialog speed setting. - Borderless window mode. - Mute On Focus Loss setting. and a bunch more stuff that makes the game that much better. Another cool change is all of the settings that would help with lag prevention (lowspec, lategame autopickup, etc) have all been REMOVED and now there is a universal [b][ANTILAG][/b] variable that will increase or decrease to try and keep you at a stable framerate. That way you can start off every run with the game looking great and only have things get reduced/removed when the game requires it, instead of having to toggle them yourself when the time feels right. And the game has had a big optimization pass done on it. You can also play Overdrive infinitely if you so wish, with the Max 5 cap being removed to allow you to continue earning more and more skillpoints. This means that people can compete with one another and really push the game to its limits, I did however put a 30 skillpoint cap on competing in Dailies, so that high ranking Daily players don't feel obligated to make it to Overdrive 74 or whatever just to keep up with one another. Another cool feature is people who have seen the alternate ending will be rewarded with Freeplay Mode, which makes a bunch of the debug functions easily accessible. [img]{STEAM_CLAN_IMAGE}/42790996/5d3093b52052c8229fca0ed12f4239a8b60f126a.gif[/img] And this isn't mentioning the new weapons, skills and bosses I'll be adding with the update. It's gonna be sweet, I just feel bad it's taken so long! If there's anything else you'd like to see added, you're welcome to post them in the comments down below. Fingers crossed the next time I am writing a newspost like this, it's a date for the update itself. [url=https://www.youtube.com/watch?v=HJWFsZ_YUc4]Or you can all bury me.[/url]