Picayune Dreams is a roguelike blend of bullet heaven horde survival, and bullet hell gameplay. Adrift across the endless void, you must fend off thousands of nightmarish and otherwordly creatures. Uncover a mysterious and surreal story. And don't forget. You mu [TRANSMISSION INTERRUPTED...]
[h2]DEMO DEBUT[/h2]
Thank you for all the support, it was an outstanding first week! We're all a bunch of Newgrounds geeks, so our [i]sweep[/i] of the Weekly awards feels really special!
[img]{STEAM_CLAN_IMAGE}/42790996/381d34a13980f48823a2ad25cec53d962199ce60.png[/img]
[h2]ART CONTEST[/h2]
To celebrate the launch of this demo, and to pay it back to the Newgrounds community, we are hosting a [b]Picayune Dreams[/b] Art Contest! There are [u][b]$400+ worth of prizes[/b][/u] to be won.
Full contest details, rules, and submission requirements can be [url=https://www.newgrounds.com/bbs/topic/1518865]found in this thread[/url]. Yes, contest participation [u]requires a Newgrounds account[/u]. But if you're an artist, it's our firm belief that you should be building a Newgrounds portfolio anyways! I promise you'll meet some amazing people there :)
[url=https://www.newgrounds.com/bbs/topic/1518865][img]{STEAM_CLAN_IMAGE}/42790996/540ac5a5484b4c8e604b324a5ddba0efc06259b7.png[/img][/url]
[h2]HOTFIXES[/h2]
Plus Stepford has been hard at work squashing bugs and balancing the demo. All of your feedback has been outstanding! Posts made in the [url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/vEnpxNJxxx]Discord[/url], [url=https://www.reddit.com/r/picayunedreams/]Subreddit[/url], and [url=https://steamcommunity.com/linkfilter/?url=https://picayunedreams.wiki.gg/wiki/Picayune_Dreams_Wiki]Wiki[/url] have all contributed to refining and improving the game, bit-by-bit. Thank you for that!
[h3]CHANGES[/h3]
- Eye2 Description Fixed
- Fixed a spelling mistake on the Death Screen.
- Added Mortality to Death Screen.
- Adjusted XP portion of Death Screen.
- Unique Pickups (grenades, magnets, usb, etc) now have 10 frames where they can't be picked up to properly initialize and also make it more visually clear when you acquire something point-blank range.
- When enemy bullets expire, they fade faster.
- Explosive Enemy Modifier explosions are now red instead of orange, to signify they are 'your' damage. The damaging "enemy" bullets remain orange however.
- Moved Firework Explosion Weapon onto the layer beneath players and enemies.
- Enemy bullets have had several optimization changes.
[h3]BALANCING[/h3]
- Eye2 Damage Nerf: (1 + version) > (version)
- Demon Horns chomp hitbox increased by 'a LOT'.
- Demon Horns damage buff: 200 > 350
- C4 Damage Nerf: (5 + (5 x version)) > (5 x version)
- Halo Shield nerf: upon blocking an attack, it will now instead do 1 damage to you instead of 0; reducing the damage by 90% instead of blocking it ENTIRELY.
- Unique pickups currently delete after 60 seconds of being untouched, but now they also require the player to be over 2000 pixels away as well.
[url=https://twitter.com/Stepf0rd/status/1618820005730357250][img]{STEAM_CLAN_IMAGE}/42790996/4c5dccfca887db1d72e60e9ed54d48e52854d60c.png[/img][/url]
[h3]POWER[/h3]
Added a new difficulty adjusting system called 'POWER'. It will only show on the HUD after 30 Mortality (6 bosses), where each mortality level after that reduces your "power" by 1%. It starts at 100% and can go down to a minimum of 25%, reducing your overall damage in the process.
This won't effect anything for the majority of players but for those of you going for 'mega runs' hopefully this will fix the issue of you being too strong for your own good, having to manually close the game because it's become an endurance test - because that never feels good! This is more experimental so if you hate it, tell me.
You might need to restart Steam and validate Picayune files to force the update to download ASAP.
THANKS AGAIN!!
-Graeme