An ancient evil has awoken in the depths of a remote mining asteroid, stirred from its slumber by man's lust for power. Unaware, you answer a distress call and become stranded, surrounded by monstrous foes. Unravel the mystery of this madness and stop its spread in this violent retro shooter!
[ INCOMING TRANSMISSION.... ]
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[td][ When creating the key visual art for HYPERVIOLENT, we were heavily influenced by the hands-on, practical effects of 80’s and 90’s horror films, as well as the clay sculpting techniques used to create the character art for many early first person shooters ][/td]
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[td]To achieve this effect, we reached out to renowned traditional sculptor & 3D artist, Marcelo Boasso. Tasked with creating a physical, real life bust of our main character under siege from the hordes of Commodus.
Marcelo was instantly drawn in to the idea of creating the horror video game art by hand. After consulting earlier sketches of the art, he was ready to digitally sculpt, and then 3D print the resin base for our hero.[/td]
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“My work was sculpting the art for the cover.
When I dug into the game, I realized HYPERVIOLENT had a powerful mix between new tech and old-school look and feel.
I wanted to keep the same feeling for the sculpture, so I mixed two
different techniques to sculpt it. One was more classic (clay sculpting)
and the other was more modern (3d resin printing) The whole process took me almost 2 months!” - Marcelo B.[/td]
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When the 3D printed base was done, it was time to get to work, sculpting the scene with more traditional clay methods.
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Highly detailed, posable monster hands were created, and made to enshroud the Hero, instilling a sense of hopelessness and dread in the final art.
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We hope you enjoyed this closer look into the process of creating the key visual art for HYPERVIOLENT, stay tuned for more sneak peaks!
- Terminist Arcade