Bug-fixing continues, new HYPERVIOLENT patch is here!

Hello everyone! As we're working on the [url=https://steamcommunity.com/app/1409200/discussions/0/6197556991285982782/]second Content Update[/url] that we're planning to release soon, we also wanted to address some of the problems you, our beloved community, found after we launched [url=https://steamcommunity.com/games/1409200/announcements/detail/3727348610017160620?snr=2___]the Content Update no. 1[/url]. Thank you very much for reporting all the issues, please, keep doing so here on [url=https://steamcommunity.com/app/1409200/discussions/]Steam[/url] or feel free to [url=https://discord.gg/fulqrumpublishing]join the Fulqrum Publishing Discord[/url] server where HYPERVIOLENT has its own room to chat and share feedback! And if you have not reviewed the game yet, [url=https://steamcommunity.com/app/1409200/reviews/?p=1&browsefilter=toprated&filterLanguage=all]now is a perfect time to do so[/url]! Thank you and have a wonderful Christmas time! [h3][b]Change Log:[/b][/h3] [list] [*] Fixed an issue where the game crashes when exiting to the menu [*] Fixed multiple issues of save states not accurately saving progress [*] Fixed an issue where the player could move through walls on the MedBay [*] Fixed an issue where the player could move through the bullet proof glass around the Shield Generators [*] Fixed an issue where the game crashed on reload [*] Fixed an issue where weapons would not retain their ammo correctly on saving [*] Fixed multiple 4k display issues [*] Fixed in-game Terminals not displaying on 4k [*] Improved framerate on Level: Engineering [*] Fixed an issue where the player could headshot enemies through walls / bulletproof glass [*] Fixed an issue where standing under a descending elevator would eject the player into outer space, this kills the player instantly instead. [/list]