Wassermann Version 0.3

Hi everyone, I did not get as much done last week as I would have liked to, nevertheless, I added various new things I would like to share with you! First of all: I let my partner play test this version of the game, and they jumped and screamed a few times, so generally I think the development is moving in the right direction and I am very happy about that, as being scary is one of the main goals of this game obviously. Last week I also wrote about implementing some sort of chase/threat situation, unfortunately I didn't get around to do that yet, but I will try to focus next week's effort on that (for real now, I swear). I'll also try again to extend the cave a bit, And lastly, I'd like to add a more eerie feel to some parts of the game. Thanks for reading, and have a nice week! [h1]Full Changelog[/h1] [h2]Features[/h2] [list] [*]Newly added mob can now move [*]Replace the second bridge (two logs with a few planks on top) with an actual bridge model [*]Add a setting to change mouse sensitivity [*]Add new scares [*]Add rope and rope climbing section [*]Extend the cave [*]Add 3 more checkpoints [*]Add drip stones to cave [*]Checkpoints now save if the player has picked up the lantern or not [*]Checkpoints now save whether certain triggers have been activated or not [*]Add sound when falling down large heights [*]Add more crystals to the cave [*]Change crystal material emission mode [*]Add new sound effects [/list] [h2]Maintenance[/h2] [list] [*]Implement basic system that makes it easier for me to add new variables regarding objects in the scene to save files. [/list] [h2]Bug Fixes and other Small Improvements[/h2] [list] [*]Music changes again (was not working for last build) when entering the cave [*]Fix bug where looking up/down while moving lead to weird camera movements [*]Reduced certain light leaks [/list]