A Wild West themed incremental/clicker game, but this time you type WASD to shoot. Utilize and customize the various weapons to find a combo that works for you, or use the Showdown and Training modes to benchmark how fast you can type WASD.
[h3][b]The full release is finally here! After 3 months of additions and improvements, we think the game is in the perfect spot for a wider audience. Thanks a bunch to all of the Early Access players for the feedback and suggestions along the way! With that being said, let's get into the patch.[/b]
[/h3]
[h1]Additions:[/h1]
[list]
[*] second WASD music album (40+ total minutes of OST now!)
[*] in-game guide (located in the options menu in Idle Mode)
[*] pet naming and info (can rename pets and see their weight and nature)
[*] golden enemy particle effect
[*] AZERTY keyboard compatibility (toggle in options)
[*] Mac OS support (for versions before 10.15)
[*] setting to turn off clouds (toggle in options)
[*] progress visualizations (background objects added every 50 waves up to wave 500)
[*] rare time-warp enemy (that if defeated skips 10 waves)
[/list]
[h1]Fixes and QoL:[/h1]
[list]
[*] clicking outside of the escape menu closes it
[*] settings button opens up the escape menu
[*] escape menu moved to a more convenient location
[*] opening a menu will close other left open menus
[*] added UI elements explaining how to unlock unlockable features
[*] various wardrobe page changes improving clarity
[*] various achievement page changes improving clarity
[*] various login page changes improving clarity
[*] made all options and settings pages open the same way
[*] made all X's feel responsive
[*] changed all scroll bars to match the UI more
[*] pets kick back slightly when firing
[*] outfit and weapon layering adjusted
[*] quotes will not fade when their corresponding enemy fades
[/list]
[h1]Balance: [/h1]
Only balance changes this time around are some small reworks to the way HP scaling works. In general these changes should punish players more for only using 1 weapon (or 1 elemental interaction if you're using a pet), and also make getting through the late-late game (wave 5000+) a lot easier. If you're having trouble mowing through bosses after this patch, I'd suggest bringing a backup weapon.
The changes will also make the early game slightly faster, which could come in extra handy if you want to try out one of the official speedrun categories, where you try to beat wave 250 as fast as possible ([url=https://www.speedrun.com/fastest_hands_in_the_wasd]https://www.speedrun.com/fastest_hands_in_the_wasd[/url]).
[h3]General:[/h3]
[list]
[*] Health Scaling Formula After Wave 5000:
[*] Reduced from: (Wave/250)^8 + Wave^4 >> (Wave - 2500)^3.5
The health scaling was designed around the way crit previously worked, but since changing the formulas the late game health needed a nerf as well.
[/list]
[h3]Bosses:[/h3]
[list]
[*] Old: wave 1-249 = x2.5 HP, wave 250+ = x5 HP
[*] New: every 250 waves increases HP scaling by a flat x2.0 (capped at x10), starting at x2.0
[/list]
[h3]Examples:[/h3]
[list]
[*] Wave 100 Boss : Old: x2.5 HP | New: x2 HP
[*] Wave 500 Boss : Old: x5.0 HP | New: x4 HP
[*] Wave 1000 Boss : Old: x5.0 HP | New: x10 HP
[*] Wave 5000 Boss : Old: x5.0 HP | New: x10 HP
[/list]
[h1]Closing: [/h1]
[h3][b]Thanks for coming with us on this journey! We'll still be doing updates here and there (especially for events and bugfixing), while also working on our next game (currently unannounced). If you liked this game and want to see other stuff we're working on, come stop by our discord server: [url=http://discord.com/invite/eGVr5wU]http://discord.com/invite/eGVr5wU[/url][/b][/h3]