[h1]Fixes:[/h1] [list] [*] Implemented a fix to prevent bosses spawning on incorrect rounds [*] Massive overhaul of offline progression to fix potential issues [*] Tweaked Gun shops to avoid cost being hidden [/list] [h1]Balance:[/h1] [h2]General[/h2] [list] [*] Enemy Health Scaling Post Round 5k Increased [/list] [h2]Pistol:[/h2] [list] [*] Sights: 2% >> 1.5%, cost scaling increased [*] Headshot Multiplier: 5% >> 2.5% [*] Rapid Fire: 17.5% >> 15% [*] Symbiotic Shooter: 5% >> 2.5% [*] Double Tap: 50% >> 40% [/list] [h2]Sniper:[/h2] [list] [*] Headshot Multiplier: 7.5% >> 5% [*] Icicle Launcher: 3% >> 2% [/list] [h2]Shotgun: [/h2] [list] [*] Headshot Multiplier: 7.5% >> 2.5% [*] Hang Time: 15% >> 10% [*] 3rd Degree Burns: over 15 seconds >> over 20 seconds [/list] [h2]Gems:[/h2] [list] [*] Bright Amethyst: boss damage 6% >> 3% [*] Dull Emerald: 10 silver >> 5 silver [*] Bright Emerald: 25 silver >> 15 silver [*] Bright Sapphire: 3% >> 1% [*] Bright Ruby: 3% >> 1% [*] Bright Topaz: crit chance 2% >> 1%, crit damage 4% >> 3% [/list]