Wars never end, and the battle for the Iron Throne has just begun!

A Game of Thrones: The Board Game - Digital Edition

A Game of Thrones: The Board Game – Digital Edition is the digital adaptation of the top-selling strategy board game from Fantasy Flight Games.

Greeting to all those who covet the Iron Throne! It has been one month since A Game of Thrones: The Board Game - Digital Edition was released. We have remained, unbowed, unbent and unbroken in the face of the battles that came and have fought to ensure that the experience of all players is the best it can be. We want to thank every player that has taken a part in the Game of Thrones for your tireless passion, feedback and bug reports to help us make this the best game it possibly can be! Over the past month we have released a number of new features and fixed a number of bugs that were causing issues for players, thanks to all of your feedback. Take a few moments to review all of the changes that we have made below, to improve the experience of all users: [img]{STEAM_CLAN_IMAGE}/38086613/bc4b4e9cf7514a3755fe598b14b5fdf272ff908f.png[/img] [u][b][h1]New Features & Implementations[/h1][/b][/u][list][*]Live Game Mode - A feature that is enabled by the game host. It ensures that when a player leaves the match they are immediately replaced by a bot for the interim of their absence. This feature provides users with a more syncronous play experience. [*]Player clock visibility - We made additional changes to allow users to see the time left on all user's player clocks. This provides more visibility into the state of other player's remaining time. [*]Visual feedback on Bot replacement - Some users were not aware of when a user was replaced with a bot. To help users identify this switch, a new visual feedback for this was added. [*] Passwords removed for friend matches - As invites were required for friend matches, the password requirement was removed to meet player demands. [*] Password no longer required after joining match - Once a match with a password is joined, you no longer require to enter it again at a later point. This was to reduce input requirements on players and hasten reconnections to matches. [*]All players can now see the time remaining on other's player clocks [*]A new visual feedback has been added for when a player is replaced by a bot[/list] [u][b][h1]Bug fixes[/h1][/b][/u][list][*] Fixed an issue causing the game to soft-lock upon a player forfeiture. [*]Cards from a player's hand will no longer get stuck in the middle of your screen. [*]Ports can now be appropriately raided by adjascent territories. [*]You will now receive an additional power token when a ship occupies a castle's port. [*]Sir Rodrik spelling error has now been corrected. [*]You can now select ships in port for Wildling card effects that require units to be destroyed [*]Patchface card interactions with other cards, such as Roose Bolton, have been fixed [*] Patchface now resolves correctly when the opponent has no cards in hand. [*]The Direwolf card being played if a user has no more cards to play will no longer cause a user to get all 7 cards back to their hand. [*]Betting on tracks no longer appears as "?/X" where X could be a random number for some users. This will now only display as "?" [*]Soft lock - If someone loses all their cards outside of combat, they have none when next combat begins. Cards should now be correctly returned. [*]Boats are now properly destroyed when losing an area with a port attached. [*]Territories on land are no longer capable of supporting the sea in some edge cases. [*]A Vassal using Beric Dondarrion will no longer soft lock if the only participating unit was a Garrison. [*]If a player leaves during their turn and an AI takes over, the game will no longer soft lock. [*]Order tokens that mysteriously changed when revealed should no longer change. [*]Lannister should now be able to properly retreat to Lannisport from Golden Sound when losing combat. [*] You no longer need to use a power token to keep your home castle if it is reclaimed after losing it. [*] A siege engine lost as a result of combat is no longer counted amongst the units to destroy by card effects.[/list] [img]{STEAM_CLAN_IMAGE}/38086613/bc4b4e9cf7514a3755fe598b14b5fdf272ff908f.png[/img] [u][b][h1]Looking to the future[/h1][/b][/u] As we move into the future of A Game of Thrones: The Board Game - Digital Edition more changes will come on raven wings, we want to assure you that we remain committed to improving the game to provide you with the best play experience possible. We will continue to deploy new patches and improvements, and keep you up to date with any potential new content coming down the line!