The King's Proclamation: New Features and repairs to the kingdom!

A Game of Thrones: The Board Game - Digital Edition

A Game of Thrones: The Board Game – Digital Edition is the digital adaptation of the top-selling strategy board game from Fantasy Flight Games.

Greetings to the great Houses of Westeros. The king has descended from his throne and has deemed fit to make a number of changes to his kingdom! Read on to learn all about the changes and new features that have been released. We are proud to announce that these features and changes should optimize the play for a large number of players; reducing desynchronizations and bugs encountered, as well as helping to handle users who are intentionally holding up a match. [img]{STEAM_CLAN_IMAGE}/38086613/bc4b4e9cf7514a3755fe598b14b5fdf272ff908f.png[/img] [h1]New Features:[/h1] [list] [*]A new Turn timer feature has been implemented. You can enable this feature when creating your match and it will require each action to be made within a specific duration. This is intended to assist with users going AFK, or attempting to obstruct a match from progressing. [list][*]This is a timer that is active only in "Live Games" that replaces the old functionality to maintain more active matches. Players have 90 seconds to take an action and 180 seconds in the planning phase. Players that exceed this timer or are offline will have their actions made by an AI. Exceeding this timer twice in a tow will cause a player to be permanently replaced by an AI.[/list] [*]Live games are now off by default. There is now a pop-up that will explain the "Live-game" feature when you create a match to ensure you set all options correctly. [/list] [h1]Desynchronization Fixes:[/h1] [list] [*]Changes and improvements have been implemented to the server to minimize desynchronization complications reported previously. [*]Users should now see far fewer issues with stability and desynchronization as a result, if not completely eliminated in most cases.[list][*]Do note a small issue with inter-device compatibility is still causing desynchronization. Older device clocks can clash with newer ones, resulting in desynchronization. We are actively working on this and will implement a fix as soon as possible.[/list][/list] [h1]General Fixes:[/h1] [list] [*]Robb Stark's card ability will now properly trigger if you are defending. [*]Power tokens are no longer removed from an area when an opposing force moves into an area with units already in it. [*]A softlock will no longer occur when leaving a port and directly entering combat. [*]Track Bidding tie-breaking History entries will now display properly. [*]Crow Killers will not properly force players to remove knights when they have no footmen. [*]Mustering Limit warnings will now appear as an info prompt, rather than as a pop-up message. [*]The Queen of Thorns' ability now works on ports for areas you attack. [/list] [h1]A Dance with Dragons Fixes: [/h1] [list] [*]Mance Rayder now correctly sets combat strength to 0 when the Wildling Track is at 0. [*]Stannis Baratheon now correctly removes adjacent Support orders [*]Melisandre now correctly offers you the choice to use her ability or not. [/list] [h1]Multiplayer Fixes:[/h1] [list] [*]When you resign a match you will no longer see chat messages from it. [*]If you are invited to a friend match while not online and later accept, you will now be able to correctly select the house you want to play. [*]"Your Turn" text from lobbies no longer displays incorrectly inside the match. [*]"Live Game" was visually disabled on fresh installs when creating lobbies, but was functionally enabled. This has now been fixed. [*]If a Vassal's city is taken, the player controlling that Vassal can now correctly attack that location in the same turn. [*]Freidn's game invitations will now properly display in the lobby. [/list] [h1]Mobile Fixes:[/h1] [list] [*]Bridges are now correctly visible on the mobile playmat. [*]Tooltips often appeared under the user's finger. This has been fixed. [*]UI in front-end menus is no longer hard to read with touch-and-hold input. [/list] [h1]Challenges Fixes:[/h1] [list] [*]Reconnecting to a "Coastal Assault" match no longer prevents the user from completing the match. [*]The Assemble the Fleet challenge now receives the correct progress when taking control of White Harbor. [/list]